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ChemBoy1's post in can't get Tactical Reload nor True Damage to work was marked as the answer
This is not a Vortex Support question. Please ask this on the appropriate game forum. You didn't even say which game you are talking about.
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ChemBoy1's post in trying to understand how the profiles work with Vortex was marked as the answer
Vortex uses shared downloads (archives) and mod staging folders (installed mods) for all profiles for a game, currently. This means that when you change a mod version in one profile, that change would be reflected in other profiles as well.
@Forestwolf17 To answer your question - Removing a mod would remove it from both profiles, not just the active one.
It would be a great update to Vortex if they could add a feature to make a separate staging folder so that if a profile uses a different version of a mod, it would install that version to a staging folder only for the selected profile, rather than all profiles.
For example, if you were managing Fallout 4 and wanted to have a profile for old-gen and one for Next-gen, this would not really be possible with the current functioning because the staging folders are not separated. That use case is not practical anyway, but illustrates the point.
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ChemBoy1's post in Suddenly, Mods not active ingame. (Kingdom Come Deliverance 2) was marked as the answer
Reinstall all the mods in your mod list by selecting them all and then selecting Reinstall in the blue ribbon at the bottom.
This will make sure that all of your mod folders are named properly to be loaded by the game.
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ChemBoy1's post in Migrating To New Install was marked as the answer
Yes, follow this guide: https://github.com/Nexus-Mods/Vortex/wiki/MODDINGWIKI-Users-General-Moving-Vortex-to-a-new-PC
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ChemBoy1's post in kingdome come collections was marked as the answer
Yes, you can download multiple collections. Just use Vortex.
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ChemBoy1's post in Dying light game entry was marked as the answer
The extension does not have proper support for the Epic Games version.
If you can confirm the AppName and the file name of the executable, the mod author could add support to the extension for you.
Library Information for Epic Games Store and Steam | Jayden’s Blog
https://www.nexusmods.com/site/mods/240
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ChemBoy1's post in Vortex not installing mods to Data folder for Fallout 4 was marked as the answer
Game updates don't change how Vortex works. The FO4 extension works the same as it always has and has not been updated since 7 months ago to accommodate FO London.
You really should not be mixing Vortex and manual installs as it is very difficult to manage.
Sounds like there are issues with your mod setup if you have missing masters.
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ChemBoy1's post in Baldur's Gate 3 not on Vortex? was marked as the answer
Check the Extensions tab and hit the eye icon at the top to show bundled. Can you see the BG3 extension enabled there?
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ChemBoy1's post in Vortex suddenly stopped launching Skyrim and I can't figure out why. was marked as the answer
Did you install SKSE manually to the game folder? Try launching via Steam or your store directly. Make sure you have the latest SKSE installed as well.
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ChemBoy1's post in How do I move Vortex and every mod inside the downloads folder to another drive? was marked as the answer
You don't have to move Vortex itself or even your downloads folder. You only need to move the mod staging folder to your T drive (same as the game).
You can do this in Settings -> Mods. Just select a folder to make your new mod staging folder on T drive and Vortex will automatically move all the files over.
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ChemBoy1's post in I need some help! To mod in Palworld. was marked as the answer
First, try restarting Vortex.
If that doesn't work, use the Stop Managing button, then add the game again. The extension sets the executable name dynamically based on the version that is discovered. Vortex has trouble transitioning from Xbox to Steam version for this reason.
Generally, you should use the Purge mods function and Stop Managing the game in Vortex before switching between game store versions.
Edit: It also appears that the game location for the Steam version was not picked up automatically. You might need to select it manually when adding the game again.
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ChemBoy1's post in Two questions from a Newcomer was marked as the answer
The "Plugins" Load Order tab in Vortex is for sorting the load order of game engine data plugins (.esp, .esm, .esl). The "plugins" for SKSE are .dll files. So these are referring to different things. There is no load ordering for SKSE .dll plugins. If the .dll files are present, they will be loaded by SKSE.
Make sure you have LOOT enabled in the Load Order tab to auto-sort and enable plugins.
Read the mod description for the mods you are using to see if SKSE is required for that specific mod.
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ChemBoy1's post in Newbie needs help with SOTTR was marked as the answer
Hey there. I am the author of the SOTTR Vortex extension. You need to run the SOTTR Mod Manager tool in Vortex after installing mods to actually apply them to the game files. The mod files are installed in that "mods" folder.
Can you be more specific about the error messages you are seeing?
Can you follow this guide and let me know the Epic Games ID (AppName)? I also need to confirm the name of the game executable. This will ensure that we can launch the game properly from Vortex and automatically discover the install location.
Library Information for Epic Games Store and Steam | Jayden’s Blog
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ChemBoy1's post in Palworld extension is looking for the wrong executable was marked as the answer
Did you previously have the GamePass version of the game managed in Vortex? If so, you need to "Stop Managing" the game and then add it again.
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ChemBoy1's post in Invalid Extension for Binding of Issac was marked as the answer
The extension is not packaged correctly. There should be no folder above the index.js and info.json files. The author needs to remove that folder and re-upload a new version of the extension. There is already a bug report on the mod page about this. Perhaps @Pickysaurus or another moderator needs to correct this if the author is no longer active in the community.
https://www.nexusmods.com/site/mods/516?tab=bugs
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ChemBoy1's post in Nexus won't load my mods after an accidental external hard drive disconnect. was marked as the answer
The lack of NTFS formatting is definitely the issue. Was just talking with another user here on the forum that had a similar setup with an external drive not formatted in NTFS.
I would highly recommend reformatting your external drive. if you have drive laying around you can backup your files, reformat the drive, then copy the files back to it.
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ChemBoy1's post in Profiles Tab Missing was marked as the answer
You need to enable the "Enable Profile Management" setting.
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ChemBoy1's post in VORTEX Cannot Authenticate was marked as the answer
If you are getting corrupted save game files, that suggests a hardware failure. Skyrim won't give you a corruption message for missing mods. Corruption message means the actual save file was damaged. Missing mods just give a warning before loading the save and may lead to crashes if critical mod data is missing.
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ChemBoy1's post in No compatible game being managed was marked as the answer
Make sure you are downloading from the correct site for your game (Skyrim vs Skyrim SE).
You have to be managing the game for the mod you're downloading or you will get the prompt. This is by design.
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ChemBoy1's post in BG3 - Why does Vortex add subfolders when it causes mods to not work? was marked as the answer
@Mortasi - This is happening because an installer for another game extension in Vortex is "hijacking" the installer. This happens when the extension author does not properly check the game ID when testing if the installer should be used.
What 3rd party game extensions do you have installed? The culprit would be an extension for an Unreal Engine based game
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ChemBoy1's post in Vortex update 1.12.0 borked all my LOOT metadata! was marked as the answer
Yes, the blue banner is just letting you know there is no metadata, but there never was before the update either. That is why it is not an issue and is purely cosmetic. LOOT cannot sort plugins with no metadata anyway.
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ChemBoy1's post in Getting the Javascript extension to launch through the game store was marked as the answer
So the thing you need is the function call to the "RequiresLauncher" function in the registerGame function:
requiresLauncher: makeRequiresLauncher(context.api, gameSpec),
If you are not using the "Add Game Wizard" structure, you can literally just skip the function call and write this:
requiresLauncher: () => { launcher: 'steam' }, This should work in this case since steam launcher requires no additional parameters to function. If it were Epic or Xbox app, you would need to have additional parameters there.
You also need to have the "findGame" function return an arrow function to the value, like below. Notice the arrow function after "return".
function makeFindGame(api, gameSpec) { return () => util.GameStoreHelper.findByAppId(gameSpec.discovery.ids) //.catch(() => util.GameStoreHelper.findByName(gameSpec.discovery.names)) .then((game) => game.gamePath); }