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ChemBoy1's post in Missing Executable was marked as the answer
The extension does not have support for the Epic version of the game. The executable name is probably different for the EGS version. This is not uncommon. The extension author would need to add support for multiple executable names to the Vortex extension.
https://www.nexusmods.com/site/mods/301?tab=posts
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ChemBoy1's post in Failed to install extension for random game message was marked as the answer
This error means Vortex is not able to communicate with GitHub to update the bundled extensions for Vortex, which would include Skyrim VR (though it has not been updated recently).
Could you provide a screenshot of the error?
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ChemBoy1's post in I am trying to add Coral Island because Vortex doesn't detect it automatically. What more does Vortex want? was marked as the answer
You are trying to mod the Xbox Game Pass version of the game. The extension for Coral Island does not support that game version currently. Contact the extension author to request Xbox game version support.
You'll notice that the extension wants "Win64" for the binaries folder and the executable name where you have "WinGDK"
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ChemBoy1's post in If the game is on Nexus, then it should be available on Vortex... was marked as the answer
Vortex is not magic. It cannot suddenly support new games unless someone writes a JavaScript extension for the game. This takes a significant amount of time, energy, and knowledge of the Vortex API.
Vortex supports far more games than any other mod manager (~430). I have created about 25% (almost 100 games) of the game support myself.
If there is a specific game you want support for, you can politely contact myself or one of the other active extension developers in the community and make a request.
Or, learn how to create it yourself: https://github.com/Nexus-Mods/vortex-api/issues/31
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ChemBoy1's post in Can I get some help troubleshooting this, please? was marked as the answer
Make sure you are using latest Vortex 1.13.7. If not, update. You may need to download the new installer from the site if your version is too old to auto-update. Check your Vortex Settings that the option to "Allow Symlinks without elevation" is enabled. If that doesn't fix it, check your UAC settings in Windows. This is a part of the Control Panel. You can find it by searching in the Start Menu for "User Accont Control Settings". It should be set like the image below (this is the default setting).
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ChemBoy1's post in Running Bodyslide on multiple games was marked as the answer
You just confirm to download it again, then proceed with the install.....
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ChemBoy1's post in Unable to delete Vortex plugins/Vortex starts controlling games by it self was marked as the answer
These are bundled extensions included with Vortex. Pretend they're not there. Stop trying to delete them. They are checked for updates at every Vortex launch. They don't do anything unless you choose to manage the games with Vortex.
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ChemBoy1's post in please fix this was marked as the answer
Do NOT deploy or purge mods in Vortex while you are using a tool like xEdit. There is a reason that the Vortex extension prevents you from doing purge/deploy operations while tools like xEdit are opened from the Vortex Dashboard.
There is no "fix" for this. The fix is to simply not bypass Vortex's running process restrictions, which are there for a reason.
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ChemBoy1's post in Can delete appdata/roaming/vortex/fallout 4 if i uninstalled the game? was marked as the answer
If you really want to delete your Vortex data for the game, then yes, you can delete that folder.
Just know you'll have to start completely from scratch if you want to mod FO4 again in the future.
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ChemBoy1's post in SKSE Plug In Loader (2.2.6) Error Message was marked as the answer
You need to update the Engine Fixes mod and/or SKSE.
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ChemBoy1's post in can't get Tactical Reload nor True Damage to work was marked as the answer
This is not a Vortex Support question. Please ask this on the appropriate game forum. You didn't even say which game you are talking about.
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ChemBoy1's post in trying to understand how the profiles work with Vortex was marked as the answer
Vortex uses shared downloads (archives) and mod staging folders (installed mods) for all profiles for a game, currently. This means that when you change a mod version in one profile, that change would be reflected in other profiles as well.
@Forestwolf17 To answer your question - Removing a mod would remove it from both profiles, not just the active one.
It would be a great update to Vortex if they could add a feature to make a separate staging folder so that if a profile uses a different version of a mod, it would install that version to a staging folder only for the selected profile, rather than all profiles.
For example, if you were managing Fallout 4 and wanted to have a profile for old-gen and one for Next-gen, this would not really be possible with the current functioning because the staging folders are not separated. That use case is not practical anyway, but illustrates the point.
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ChemBoy1's post in Suddenly, Mods not active ingame. (Kingdom Come Deliverance 2) was marked as the answer
Reinstall all the mods in your mod list by selecting them all and then selecting Reinstall in the blue ribbon at the bottom.
This will make sure that all of your mod folders are named properly to be loaded by the game.
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ChemBoy1's post in Migrating To New Install was marked as the answer
Yes, follow this guide: https://github.com/Nexus-Mods/Vortex/wiki/MODDINGWIKI-Users-General-Moving-Vortex-to-a-new-PC
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ChemBoy1's post in kingdome come collections was marked as the answer
Yes, you can download multiple collections. Just use Vortex.
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ChemBoy1's post in Dying light game entry was marked as the answer
The extension does not have proper support for the Epic Games version.
If you can confirm the AppName and the file name of the executable, the mod author could add support to the extension for you.
Library Information for Epic Games Store and Steam | Jayden’s Blog
https://www.nexusmods.com/site/mods/240
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ChemBoy1's post in Vortex not installing mods to Data folder for Fallout 4 was marked as the answer
Game updates don't change how Vortex works. The FO4 extension works the same as it always has and has not been updated since 7 months ago to accommodate FO London.
You really should not be mixing Vortex and manual installs as it is very difficult to manage.
Sounds like there are issues with your mod setup if you have missing masters.
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ChemBoy1's post in Baldur's Gate 3 not on Vortex? was marked as the answer
Check the Extensions tab and hit the eye icon at the top to show bundled. Can you see the BG3 extension enabled there?
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ChemBoy1's post in Vortex suddenly stopped launching Skyrim and I can't figure out why. was marked as the answer
Did you install SKSE manually to the game folder? Try launching via Steam or your store directly. Make sure you have the latest SKSE installed as well.
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ChemBoy1's post in How do I move Vortex and every mod inside the downloads folder to another drive? was marked as the answer
You don't have to move Vortex itself or even your downloads folder. You only need to move the mod staging folder to your T drive (same as the game).
You can do this in Settings -> Mods. Just select a folder to make your new mod staging folder on T drive and Vortex will automatically move all the files over.
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ChemBoy1's post in I need some help! To mod in Palworld. was marked as the answer
First, try restarting Vortex.
If that doesn't work, use the Stop Managing button, then add the game again. The extension sets the executable name dynamically based on the version that is discovered. Vortex has trouble transitioning from Xbox to Steam version for this reason.
Generally, you should use the Purge mods function and Stop Managing the game in Vortex before switching between game store versions.
Edit: It also appears that the game location for the Steam version was not picked up automatically. You might need to select it manually when adding the game again.
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ChemBoy1's post in Two questions from a Newcomer was marked as the answer
The "Plugins" Load Order tab in Vortex is for sorting the load order of game engine data plugins (.esp, .esm, .esl). The "plugins" for SKSE are .dll files. So these are referring to different things. There is no load ordering for SKSE .dll plugins. If the .dll files are present, they will be loaded by SKSE.
Make sure you have LOOT enabled in the Load Order tab to auto-sort and enable plugins.
Read the mod description for the mods you are using to see if SKSE is required for that specific mod.
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ChemBoy1's post in Newbie needs help with SOTTR was marked as the answer
Hey there. I am the author of the SOTTR Vortex extension. You need to run the SOTTR Mod Manager tool in Vortex after installing mods to actually apply them to the game files. The mod files are installed in that "mods" folder.
Can you be more specific about the error messages you are seeing?
Can you follow this guide and let me know the Epic Games ID (AppName)? I also need to confirm the name of the game executable. This will ensure that we can launch the game properly from Vortex and automatically discover the install location.
Library Information for Epic Games Store and Steam | Jayden’s Blog
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ChemBoy1's post in Palworld extension is looking for the wrong executable was marked as the answer
Did you previously have the GamePass version of the game managed in Vortex? If so, you need to "Stop Managing" the game and then add it again.