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PhaseVerocity

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  1. Found out it was because I didn't have a xpms skeleton loaded.
  2. Yep and I get exception address 0x5EF983!. I'm thinking its most likely a mod as my crashlog hasn't said anything about running out of memory.
  3. I tried the player.tc twice but it didn't let me switch back to 1st person .. only 3rd person. I also found that it started when i used convenient horses. I uninstalled convenient horses and loaded up again and the problem was gone.
  4. xp32 standard and extended both crash my game. Something up with the scripts but I can't figure out what.
  5. I noticed I was getting black face a lot when loading a game from outside but when I loaded from inside I didn't get it. I decided to test it a few times over the last week and it seems true that if I always save inside I don't get the bug. I do have a lots of mods so maybe its memory related.. Ie if you're graphics card can't fit all the textures in some of the more complicated textures get skipped and turn black.
  6. Yep. Pretty much all scrap mods add the ini line because you can't just scrap individual things without it. You actually don't need preculled meshes if you have a 1060ti or similar graphics card as they precul meshes themselves. Personally I just put up with the invisible elevator.
  7. It goes under display. If it's not already there then it's possibly in fallout4custom.ini . Another possibility is that a mod like spring cleaning is adding it when you start the game up.
  8. WHat .ini file did you adjust this in? I'm having this issue.Its in the fallout4.ini file in under documents\mygames\fallout4\fallout4.ini
  9. its from dimonized type 3 body. https://www.nexusmods.com/fallout3/mods/4280?tab=files its in the misc section and adds some clothes to the leveled lists in the game.
  10. Okay a bit more testing and I made it dissapear by using bUsePreCulledObjects=0
  11. I have done everything. Turned mods off, removed folders etc. Then I deleted my ini file and bam. It was fixed.
  12. I just had the same problem. Turns out its something in the oblivion.ini file in the my documents folder under my games. I deleted that and it fixed the lip issue. After I went through each of the bits i typically change i discovered that turning bUseFaceGenLOD=0 to bUseFaceGenLOD=1 stops the mouths from moving.
  13. I just made a batch file to the steam shortcut. Then i told NMM to use a custom launch option and pointed it to the batch file. here is the text i had in the batch file start "" "steam://rungameid/22330" 1. First make a shortcut through steam on the desktop for the game by right clicking on it in steam and going create desktop shortcut. 2. Then go to properties for it and copy the text for the shortcut. 3. Create a text document on the desktop and name it something like oblivion.steam.bat making sure the last 4 digits are a .bat 4. Next open it by right clicking on it and going edit or open with notepad or open with wordpad. 5. type start "" "(the shortcut)" where the shortcut is the shortcut you copied out of the desktop shortcut you made from steam for the game. 6. Next you go into NMM to point it towards the shortcut. Go into settings then the oblivion tab. Look for the custom launch text box. In it type a path to the batch file you just made with the batch files name at the end. Mine looks like this "E:\Games\Nexus Mod Manager\Oblivion for Steam.bat" but yours might look different. As for obse its a shame i have to use the dll version but at least it works. I wish steam could come up with a better way of running things.
  14. I ended up deleting everything under the C:\Users\(your user name)\AppData\Local\Fallout4. That sorted the loading order. I then had to paste in the dlc's as is noted on page 2 of this thread.
  15. In response to post #48196397. #48199432, #48207232, #48209512, #48213187, #48213752, #48223992, #48229607, #48234192, #48234862, #48235027, #48258657, #48261602, #48284482, #48287072, #48288767, #48290417, #48318322, #48320032, #48320077, #48331907 are all replies on the same post. Lol. funny funny. You know mod organizer makes chocolate popcorn but NMM only makes strawberry popcorn. Wyrebash just has plain popcorn. Why can't we have a mixed bag of popcorn? I suppose the biggest turn off of Mod organizer for me with fallout 4 is that I can't get it working due to some permission bugs. Wyre bash on the other hand doesn't recognize any of the pre skyrim mods that i loaded into the game and in any case its not a troubleshooting tool for meshes and textures. Actually the only thing i use wyre bash for is making a bashed patch and sometimes to see if i'm missing a master file.
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