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Zod976

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  1. I started over fresh with my favorite mods and wanted some advice on a spellsword build for my breton(I love bretons :D) or at least I think it is but anyways here is my planned specs: One-handed Destruction Restoration Alteration Enchanting or the skyrim calculator link: http://skyrimcalculator.com/#243459 Those are the main ones I want focus on, dragonskin/ebony for damage reduction and the only spells I will dual cast for now. I don't plan on exploiting anything especially 0 magicka cost. I am wanting to use conjuration's bound sword but I am unsure if I should waste 2 perks to upgrade it and I planned on using heavy armor with a cloth/hood/circlet helmet but I am not sure if I should bother since I will strictly be using dragonskin/ebony for protection. Would appreciate any advice on what could be changed for the better or even stuff I don't need.
  2. I know the taller they are the faster they move but I am wondering if I use player.setscale 0.93 to get my High Elf's height down to base 1.00 will cause any problems? The console says the scale is 0.93 (base 1.00) though I am not sure if her height is really 1.00.
  3. I pretty much like the vampire faces but I don't like the color mismatch :/. I use the AIO faces mod though and it still has the dirty face problem but that is easily fixed. I read something about it being a facegen problem but that is far as the threads got. Someone out there must know a fix for it.
  4. Does anyone know a fix for the head/body skin color mismatch for the new vampires in Dawnguard? I use UNPB but this happens regardless of any texture I use. The head is always darker than the body when a vampire. I recently set serana and harkons race to their true nordvampire race which gave them the sweet looking/evil face with yellow glowy eyes that the player has as a vampirelord but the head and body colors don't match up. I also noticed if I changed my characters skin color beyond the light tan the color mismatch pops up :/.
  5. I am wondering if anyone could give me some help on modifying killmoves in creation kit. I figured out where kill move animations are located under gameplay tab and I finally figured out how to remove the last enemy requirement on killmoves. My first question is if there is a way to stop certain kill moves from starting or a way to reduce the chances of a certain kill move under certain weapon types from happening so often? My last question is how can I make decapitations occur on any NPC/Player besides modifying the % chance or removing the perk condition? I noticed not everything will use decapitations even when 100% chance and it seems to be level related or something. I cannot find a guide or anything for this type of thing in creation kit but would appreciate some help on this as I am trying to make my own personal kill move mod.
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