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ZacLee

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Everything posted by ZacLee

  1. Hello, I've been working on changing how I approach combat in Skyrim for a good while now. SkyTweak is amazing for this. I've made magic, health and stamina recharge rates slow to a painstaking crawl* (health in particular) while simultaneously decreasing the amount of draw spells and attacks have on stamina and magicka respectively. basically, the stats you enter an encounter with are the stats you have at your disposal for the encounter. It's a lot of fun and I find myself approaching enemies much more cautiously then ever before. I also use the item limiter on potions so I'm not just drinking health the whole time. *(truly, a crawl, it's barely noticeable now ) Leveling up also only adds 1 or 3 point(s) to the the chosen stat everytime I level up. and I've decreased that amount of xp I get for things a little bit to account for the amount of DLC (official or otherwise) I have installed. I'm very proud of the experience I have crafted here but It's not perfect yet. I need help with some things: In particular I'd like to know a way to have leveling up not replenish my M/H/S stats. Ideally I'd like a tiny boost in the chosen stat, but beggars can't be choosers. I'd also like to change how much stamina drains using the eagle eye perk with a bow (I can't seem to find it in SkyTweak) AND, If i'm acting a fool and there's a mod out there that's doing what I'm trying to do, any information would be both embarrassing and appreciated.
  2. Hello, I'm in need of some lite animation work. Building off of evanoblivion's work: Better Turn Animation only One pose I need his idea to extend to bow-drawn while sneaking. I'm using IFP and want to attack with bows while sneaking~ but with how much the bow moves when turning and how awkward the character holds it, it's a chore~ especially when I don't want to use crosshairs. Basically what I need is the bow and arrow to be still and unmoving when I'm turning. **If you're up to it, I'd also like the bow held up a bit higher and closer to the characters head (IFP) very optional** ---------------- If you REALLY want to make me fall in love with you~ I would kill (commission) for a brand new set of bow drawn animations with the bow held upright at 90 degrees, with character's back straight, tiny, subtle movements in both bow and arrow while both moving and idle during both sneaking and normal walking (no need for any bow equipped movement - there's plenty out there - but the commission would reflect such choices) refrence Thanks for your time!
  3. It was a typo of mine when i correcting- I was still talking about a shoulder variant
  4. Pretty much, but a lot slower and without all the fanfare. I'm looking into it now
  5. Will do. Thanks for the spot- though I felt it was a bit buggy for me.
  6. With all the awesome weapons people have made; I play skyrim a little differently. Using a unique weapon from realative start to finish, I end up with a little attachment to the weapon I've been using for so long. I know it forgoes the looting aspect untirely has I pretty much only care about looting for money~ which I don't because I'm not a filthy bandit. The weapon already looks unique, but I wonder if ~ like a strange gun in TF2 ~ there was a way to keep track of kills with a specific weapon. If there was- using those values I could tie both some bonuses and maybe some maintence needs too: wear n' tear and the like. I'm thinking something like using the soul gem mechanic, but a different way to charge it. Any ideas?
  7. I'm thinking something like wearing them on your shoulder. Like how the AESIR armor has those kind of options. Maybe after you collect the mask, you can use it as an ingredient with some leather strips or somethiing to change it into the belt version.
  8. I was just about to request this. Nothing since 2011? bummer. Can anybody tell me if this is even possible?
  9. The animations would be automatic? That's a better answer than what I was expecting Food for thought though: what's the hard way?
  10. Hello, Never have truly wanted to use it but I seem to recall a mod or so that let dual wielders "block" Now, I don't know the details of it but if that was possible: I was thinking I could use magic with a 2-handed-weapon. Has anybody seen something of the sort? I was surprised while searching at the lack of desire for something like this. If nobody is willing to do this for me, perhaps a more learn~ed modder could give me a few starting points on how I could go about doing this myself? I've got my fingers crossed for some replies. Thanks!
  11. Hello, I'm inquiring on how to implement, or to be pointed in the right direction of a mod that ads a couple of effects/perks to different weapon attacks. I.E. One-Handed Side power-swings, backward power-strikes. Ideally I'd like to have a couple of perks added to one-handed, two handed and block skill trees. Specifically; Backward Power-strikes and Shield power-bashes having a werewolf knock back effect. And side power-swings hitting all enemies in front of me (like "Sweep" from the two handed tree) These perks would require level 100 in their respective skill trees. Both of the "werewolfknockback" perks (shield-bash and power-strike) would have 2 levels, affecting how much stamina is used. The first level uses the pre-stance perk levels of stamina drain and the second level returns it to it's post-stance perk levels. I'm open to any help on how I can do this myself as well. Thanks in advance. P.S. I have successfully applied, through console this effect to a weapon but I don't want the effect every-time I swing.
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