I'm sure I'm missing something obvious, but google has yielded no results for me, so I figured this was the next best place to ask. Basically, I want to create a couple of variants of an existing chem with a slightly altered texture, (not replace the original). I remember doing this in the GECK for F3 and New Vegas simply by creating a new TextureSet and using it on a new object, but that doesn't seem to work the same way in Fallout 4, so I'm asking here. Any help at all is appreciated. Thanks!