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SpikeBozzled96

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Everything posted by SpikeBozzled96

  1. Okay, thanks for the help! Like I said, it works a little differently than the GECK or even Skyrim's CK (or at least from the way I remember doing it). I never had a to use NifSkope for simple retextures.
  2. Well, part of it is.. part of it is done through photoshop / GIMP, part through nifskope, and part through the CK or FO4Edit. Thanks, I've done this before though, just not for Fallout 4. I'm no stranger to Photoshop or even the CK. At any rate though, I really appreciate the help!
  3. I'm sure I'm missing something obvious, but google has yielded no results for me, so I figured this was the next best place to ask. Basically, I want to create a couple of variants of an existing chem with a slightly altered texture, (not replace the original). I remember doing this in the GECK for F3 and New Vegas simply by creating a new TextureSet and using it on a new object, but that doesn't seem to work the same way in Fallout 4, so I'm asking here. Any help at all is appreciated. Thanks!
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