Jump to content

Maoraw

Members
  • Posts

    18
  • Joined

  • Last visited

Nexus Mods Profile

About Maoraw

Profile Fields

  • Country
    Denmark

Maoraw's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. So we all know those guards walking by saying "I used to be an adventurer like you..." I am thinking about that sort of nontriggered monologue, except... triggered randomly... For instance when sneaking, sheathing, attacking etc. where the player or NPC is usually silent. Can one add this? Edit: I know there's "additional player voices" but that's not actually monologue, they're soundeffects... What I'm thinking of is subtitled and lipsynced monologue.
  2. Just credit them bro, I highly doubt anyone would complain as long as you just credit the original authors
  3. I'm trying to edit some hair mods, I noticed another .nif which was HL (hairline?) what is it good for? Should I change this too or leave it? Also after I added my hair in game, it looked yummy, but... I couldn't change color on it, only a pint of her head turned the color that I chose but the hair stayed the original texture color... Any clues?
  4. http://images.akamai.steamusercontent.com/ugc/355022414043933056/FC75AD4EDE0377FACDBEDF067153C02DC507D551/ I imported the NIF file in 3ds max, deleted a few vertices I didn't like and that happened. I tried putting an extra mesh on top of the outfit also, and that worked flawlessly (not using 3dsmax but caliente's bodyslider) when I however used CB to insert another mesh on her belt, I got a CTD when I use blender nothing happens, but it doesn't show up in game can someone please answer me what the hell is goin on?
  5. I made it actually "work" in game, without ctd by merging them with 3ds max ionstead, however changes only show in CK and nifskope, not in game... please help :/
  6. I modified the mesh of this: http://www.mediafire.com/download/ws1gkk72w4kp1wi/Belts_1.nif Added the new NiTriShape "BeltDot" Why does it give me CTD?
  7. I used it before, and everything is usually running smoothly, now I experimented with changing texturepaths, exporting/importing 3D shapes and changed my modded armor. Now when I load my game (notice, this doesn't have anything to do with load order, tested with TES5EDIT already) it just instantly crashes. I have not changed the paths for the textures, only added more textures into the folders and saved on top of already existing NIF files (with the imported 3D objects) I'm not really experienced with modding, please help! :smile: EDIT: I tried running "COC riverwood" from the main menu, this loads the game perfectly, I get CTD where I am wearing my modded armor :/ Any ideas for what I could've done wrong in my editing? if anyone gets the same problem and finds this thred, it turns out you cant mix OBJ files with .NIF, so I had to edit it by loading multiple nif files and keep the shapes I wanted, not export to OBJ
  8. Okay so after a lot of work, I finally managed to get it all working so when I stand my swords are an X on my back and the animation there to, works perfectly as well! Even dual wielding daggers from my back works perfectly with the animations too. However, that's only as long as I'm standing still. If I start walking and I wield my weapons, it only makes animation for taking one of the swords/daggers in my hand. If I then sheath them again, while walking, the animations are perfect as well. It's only when I wield and walk it messes up, has anyone experienced this? I inserted the female walk fix, thinking that had something to do with it, but it didn't help my case :/ (And I do make sure to use FNIS whenever I start the game)
  9. bump, same problem :3 google let me here ;-;
  10. Can this be put up on the back too, and is it compatible with dual sheath?
  11. I really want to get rid of all the long hairparts floating in front of my characters body here: http://static-3.nexusmods.com/15/images/110/3294422-1421346841.jpg But I really don't know how to go about it, I have the nif and tri file, I have the newest version of blender and nifskope, and I tried googling a little but I found nothing on how to edit an existing mesh, only how to make your own from scratch... My question here is if any meshers can quickly do this, or has any indepth tips/guides that I can use to attempt it myself? ^^
  12. Aww I just got a problem too! I had it work perfectly to a T so long it was bound to happen... After I messed a lot with HDT physics and collison and stuff, the schlong for some reason won't appear per default. I have to specifically go into the schlong settings each time and change the current character from "no schlong" to "vectorplexus regular"... each time... I tried reinstalling but to no avail... Any help would be appreciated. EDIT: Woops I thought this was the masterthread... Wrong place for my post, sorry for the necro
  13. Wow I got a little disappointed here thinking you ment the actual lich king from Adventure Time and not some dude from WoW XD he looks pretty cool though :P
  14. Or maybe some way to convert scars to war paint so the colors can be changed? The scars are barely visible on my skin color and it's really annoying :( I want them to be way darker.. I searched for mods, but none seem to do the job. That, and most of them are for male characters, mine is female... Any help would be appreciated! I have both RM and ECE and none seem to have this feature
×
×
  • Create New...