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Tigrah2k

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  1. I ran into this after starting to use mods with Fallout 4... I'm not certain which mod(s) or why, but for whatever reason the elevator and gate are not there, while the collision for them is still working. http://i50.photobucket.com/albums/f305/Jeremiah_Bailiff/FO4%20missing%20Objects_zpshdz8i2er.png
  2. yeah, it requires almost all of TrueStorms http://i50.photobucket.com/albums/f305/Jeremiah_Bailiff/FO4%20Darker%20Nights_zps5ss4zhdz.png
  3. I cannot find the Nuka World edition of True Storms, which Darker Nights apparently requires... Any thoughts on where to look for it?
  4. I can't seem to find any mods called "Crowded Commonwealth"... Is this not on the Nexus?
  5. I have all official expansions. i purchased the season pass as soon as I decided I enjoyed FO4. I'll be looking into some of the other recommendations as well. One question... I recently ran into a mod related glitch where the elevator platform and gate going into/out of Vault 111 were invisible. Anyone have a notion on what's up with that, and which mods I should be suspicious of as culprits?
  6. Hey all, I recently decided to purchase FO4, and really have enjoyed the game. I'm starting to experiment with mods now, and was wondering - without employing creation club - what are some recommended mods? I'm a huge fan of the Sim Settlements mods, and the crafting ammo mods. I found some stability issues after adding some others, so I'm looking for a list of some good mods that are known to be compatible too. I've posted this on the Bethesda forums too, but I have a feeling they are more prejudiced in favor of the CC... I don't believe in it, so I choose to avoid it.
  7. Anyone else have issues with a Blue Cross Blue Shield ad, where when trying to use sections of the site (such as searching), within about 3 rows of the ad, it grows larger and you cannot use anything hidden by it? I cannot report it, as the ad only has an X, which does not allow me to close it.
  8. Think I solved it, thanks to helpful folks in chat. Wasn't so sure I would get help in such a timely manner, thus the reason this was here. TYVM everyone in chat who helped. :)
  9. I moved Morrowind to a new file directory, so the path is shorter. Now NMM won't sync up with it. It keeps saying You are missing C:\ES\Steamapps\common\morrowind\data files\morrowind.esm. Please verify your game install and ensure c:\es\steamapps\common\morrowind\data files\morrowind.esm is present. First, I have it installed on the E: drive... second, there are no Steamapps/common in the file path now... How do I fix this? Do I have to reinstall NMM?
  10. ah ok... Well, regardless, due to school and recommendations. I've moved up to a student version of 3ds Max. I'm going to do some searching for tutorials to use it with Morrowind and Skyrim. Maybe get meshes done that way. I think it'll be easier to learn 3ds than to try to relearn a new Blender anyway... maybe...
  11. Yep. Used Blender last time. I just downloaded Blender, but I'm curious, is it the same scripts as 2.49b, or are there newer scripts for .nif files?
  12. small bump. Do you know if this version of Blender is cross-compatible with Morrowind and Skyrim, and if there are specific scripts I have to download for .nif files? I haven't found the Python scripts for the newer Blender to create .nif files, and whatever Skyrim is using for 3d models.
  13. Really, it's when I have to actually realign textures because the new one doesn't match up the way the old one did. And, in the case of one object Bethesda left with broken textures, had to remap it entirely.
  14. I can't find a good download site for Nifskope, GIMP, or which version of Blender and Python to grab for Morrowind and Skyrim...
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