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zackaattack

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  1. Mods like MWSE State Based Health calculate health based on this formula (strength + endurance) / 2 + (level - 1) * fLevelUpHealthEndMult * endurance However, the issue I have is that this calculation continues to increase health based on strength after the 1st level. Which means at max level, it functions as if my starting Strength and Endurance is 100, which can mean a lot of extra health, and this mod adds more health by assuming you are got +10 hp at low levels, which amounts to an additional 40 extra max hp or so depending on your starting stats. I tried to use this mod before this one, which seems to work as I would like in regards to health: Improved Vanilla Leveling https://www.nexusmods.com/morrowind/mods/48065 However, mod did not seem to work at all for me, despite running no other mods. I want to know if there is a way to alter the state based health mod to correctly calculate my starting as if I had added +5 to endurance every level. I did a work around where I opened the mod in the construction set and changed the formula to this: 40 + (level - 1) * fLevelUpHealthEndMult * endurance, which is more accurate to my character. Is there a way to determine base stats using the script editor in the construction set so that I can change the mod to work as close to vanilla as possible?
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