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Trieve

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  1. Thanks for the reply. I ended up doing a simple workaround where I modified DefaultBodyPartData but also increased the player's base starting HP.
  2. Hi guys, I'd like a little help with my first-ish Fallout 3 mod. I want to implement increased damage of all weapons on enemy units without increasing the damage enemies do to us. I've downloaded and opened this mod: http://www.nexusmods.com/fallout3/mods/7865/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout3%2Fajax%2Fmoddescription%2F%3Fid%3D7865%26preview%3D&pUp=1 but I don't understand how it works. My extremely basic understanding and exploration says the "BodyPartData" objects (from the mod above) control the damage to the player's and enemies body parts. I couldn't find the difference between them that separated damage between players and enemies, assuming the "DefaultBodyPartData" applies to enemies. For those very savvy with Fallout 3 modding is this the simplest way for me to achieve the damage modification I described? If so can someone explain how to modify body part damage on the player and damage on enemies separately? Thanks.
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