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Sword1of1Spirit

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  1. The original OOO's document links are all dead, and I couldn't find new docs for this one. Does it delevel quest rewards? If not, is there a compatible mod that does?
  2. I found the solution. Immersive Horses says it is the same file, and it's fine to let Immersive Horses overwrite the Jaxonz Positioner file.
  3. Mod Organizer is reporting a conflict between these two mods. It looks like Immersive Horses is replicating some Jaxonz Positioner files. Why is Immersive Horses doing that? Which order should I place them in? Thanks.
  4. Thanks. So the learning option is only going to appear involving certain rare types of armor and weapons, and the normal stuff can be crafted without it? I guess that should be obvious, but I'm new to Skyrim and there seems to be a paucity of consolidated manual-like information.
  5. I'm using SkyUI. Maybe in the vanilla interface there is an easy to see place to click to break down something and learn how to make it, but I can't see anything like that. I see a list of stuff that can be made. Nowhere do I see any sort of "break down this light imperial helmet and learn how to make them" or whatever I should be seeing based on my understanding of that aspect of the mod. So what am I missing? Also, do the default settings really turn off XP gain from crafting items, or am I reading that wrong? I am using Requiem, if that makes a difference, but it is properly patched for compatibility.
  6. My google fu has allowed me to discover that these are compatible. I have not, however, been able to find any information on *how* to use them together. 1) Does load order matter? 2) Does Uncapper just overwrite all the changes from Requiem? 2a) If so, is there a list of the changes Requiem makes? 2b) If not, how does that work? 3) Is Requiem really going to be okay with me just messing around with Uncapper's ini file? 4) Do I need to re-run the Rectificator every time? Thanks for any advice.
  7. Yes, I do have SKSE (needed for SkyUI and SkyTweak) but it didn't show up in my load order because of how it was installed (I altered that so I have something I can see in there now). Yeah, every time I look at some video tutorial or look at some recommended mod on one of the ones I want, it seems to have something that sounds really useful. I will resist though. Which crash fixes are you speaking of?
  8. Hi all, I've just got to say that Skyrim modding is a bit of a culture shock for me. I played Oblivion with Oscuro's Oblivion Overhaul, AFLeveling Mod, an interface improvement, and about one other mod (the Last Unicorn is the only one I can remember). That was plenty to give me what I'm looking for. So with Skyrim, it seems like Requiem is the closest I'll get to an OOO experience (unleveled enemies and some extras), so I'm going that route. Here is where my problem comes in. I just want to know what I should have installed to make sure everything runs smoothly and does what I want, with perhaps a handful (as in 4 or less, not 40) of mods that do particular things that I consider important, without installing stuff I don't need. But here is what I find (and similar lists): https://requiem.atlassian.net/wiki/pages/viewpage.action?pageId=11010160 Holy crap, Batman! 23 mods is not considered minimal in my book. But a lot of them look like bug fixes. That sounds important. But if they are important, why haven't they been implemented in something ubiquitous like USLEEP? Why aren't they already a part of Requiem? Why isn't there just an "Ultimate Bug Patches - Requiem Edition" that is all you need? Yes, I understand that someone has to do this stuff, and people aren't getting paid for it. It's just frustrating coming into this ball game and finding out I have to be an expert just to get things working. I'm using Mod Organizer, because I like the safety of how it works. Here is my current load order: Legendary Edition, with the USLEEP. Bethesda Hi-Res DLC Optimized (I wanted the 1024k) Unofficial High Resolution Patch - Compatible FISS (for SkyTweak) Grimy Plugin (for SkyTweak) SkyUI SkyTweak (so I can change some Requiem settings that will make it more enjoyable for me) A Quality World Map and Solstheim - With Roads (saw it on a video and seemed like a good idea) I would like to add: Requiem Even Better Quest Objectives (recommended in Requiem) A couple other things that look like I might want them are: Requiem Plus (the spell tomes and horse healing in particular) Requiem - Minor Arcana (seems to be highly recommended) Cutting Room Floor (because I hate stuff saying on the cutting room floor--looks like I need some sort of Requiem patch for this too) Placeable Statics (*maybe*) But then I start reading pages like that link above with a bunch of patches and ini file changes (not that I'm afraid of changing ini files, just that I like to keep things simple), and load lists that have things like "Requiem - Legendary Bugsmasher Edition" and "Requiem - Hearthfire" and find out I'm supposed to use the Rectificator even for files that are supposed to already be patched for Requiem...and I just feel lost. I want to get the game set up, play the same character for 300+ hours, and not find myself with glitched quests, unexplained crashes, or missing some major thing that everyone uses, ("Dude, you did install the 'Game Won't Work Beyond 30 Hours Without This' patch, right?") *Sigh* Can anyone offer some advice on what to do to meet my goals?
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