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Everything posted by somuchmonsters
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I can't look at the script right now as I dont have max installed on this machine. I'm pretty certain it is working correctly--you have to understand that the male/female conversion is a bit sad looking since the breasts generally should require a little more attention. Did I just type that? Jesus. Long week.
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How to Create Unique Armors in Skyrim!
somuchmonsters replied to somuchmonsters's topic in Skyrim's Skyrim LE
Fixed it earlier. Thanks. ;) -
So here's another walkthrough to further the process of getting custom armor into the game. Once you've got your custom nif from my last videos you should be ready to hook them up properly as new items just here! Come at me, BRO! :O
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(Video Tutorial) How to get Skinned Meshes into game
somuchmonsters replied to somuchmonsters's topic in Skyrim's Skyrim LE
Hey yeah, sorry. It was hard to figure out based on the info you had given. =) Glad its working and the tool was helpful! -
(Video Tutorial) How to get Skinned Meshes into game
somuchmonsters replied to somuchmonsters's topic in Skyrim's Skyrim LE
Screenshot the export settings? -
(Video Tutorial) How to get Skinned Meshes into game
somuchmonsters replied to somuchmonsters's topic in Skyrim's Skyrim LE
Shadow: That's not giving me a lot of information! What is happening? Or not happening? -
(Video Tutorial) How to get Skinned Meshes into game
somuchmonsters replied to somuchmonsters's topic in Skyrim's Skyrim LE
Another video tutorial, this time a simple one. Just getting custom textures in. figured it was worth being a one stop video shop at some point. -
(Video Tutorial) How to get Skinned Meshes into game
somuchmonsters replied to somuchmonsters's topic in Skyrim's Skyrim LE
That looks like it may be skin related. Also: did you make sure to NOT edit the geometry after morphing? Apart from moving or scaling? -
Like ghogiel said, Pizza monster! Other thread. so much morpher. It should get you most of the way. You may want to do some editing beyond what the script morphs for you, but theres an edit poly assigned already so do what you will. Also: when editing the mesh beyond the morph state, dont collapse the stack or do anything that would modify the number of verts. I.E. do not cut, split, merge, weld chamfer or anything of the sort. That will break the morph. Only use transform tools or modifiers that only transform verts. i.e. push is acceptable, turbosmooth is not.
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(Video Tutorial) How to get Skinned Meshes into game
somuchmonsters replied to somuchmonsters's topic in Skyrim's Skyrim LE
Way to sort your ish out, Martian! High five. Glad you find the tool useful. -
(Video Tutorial) How to get Skinned Meshes into game
somuchmonsters replied to somuchmonsters's topic in Skyrim's Skyrim LE
Alright. The files are now compatible with 2010-2012. Max 9 was obstinate and I realized the exporter doesnt even work with max 9 in the first place. =) www.joepikop.com/somuchmorpher.zip is updated! -
(Video Tutorial) How to get Skinned Meshes into game
somuchmonsters replied to somuchmonsters's topic in Skyrim's Skyrim LE
There is the original video that's slightly simpler and explains the process that the script is doing (minus the morphing). It's good to know how to do things manually when s*** goes pear-shaped, you know? -
(Video Tutorial) How to get Skinned Meshes into game
somuchmonsters replied to somuchmonsters's topic in Skyrim's Skyrim LE
You need to export each model, but yes. that's what it does. It can also change your model from male to female. Obviously you will want to edit a little, but it gets the lions share of the work down for you -
(Video Tutorial) How to get Skinned Meshes into game
somuchmonsters replied to somuchmonsters's topic in Skyrim's Skyrim LE
The max 9 file is a little more of an undertaking than I thought. Can't seem to get any file format to not destroy the bone names. Will be a bit of a wait for that, i think. I'm too lazy to manually rename and test everything. -
How do I make an outfit that conforms to the different bodies?
somuchmonsters replied to Isilmeriel's topic in 3ds Max
I made a tool to help you do it. Also that link is to the tutorial i made for just such a question. -
(Video Tutorial) How to get Skinned Meshes into game
somuchmonsters replied to somuchmonsters's topic in Skyrim's Skyrim LE
The max file issue I will correct when I get to work some time tomorrow so version shouldnt matter. THe script itself will work on any max version since 5 or so. The max file was just created in 2012. I'll make it max9 compatible. The envelopes are not used because of the way skin wrap works. It's copying weight data vert by vert. I am not sure I have ever encounter a soul in games who used envelopes to skin a character. It always gets done on a more granular and controlled level. -
So hey! I realized that my original thread is inappropriate for the last couple of videos as they are not about weapons and armors are more complex. There will be a few more videos that are specific to armor and creature exporting so i felt it merits a new thread for searchability. Weapon stuff will remain in my weapon thread! So here: the last video I made that shows you how to utilize my tool, So Much Morpher. This tool will assist you in keeping parity between your skinny and fat weight slider as well as automatically skin your model. Here's the video: The tool is linked in the description, but here's a link: www.joepikop.com/SoMuchMorpher.zip