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forplugins1

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  1. maxarturo,Sorry for late reply, was on a business trip. Thank you ever so much!
  2. Hi! My small house mod is nearly ready, but I have one unsolved problem: my Skyrim is in Russian, and my Creation Kit shows location names in Russian. I guess that if some English player will install my mod, his map will look weird. How do I adjust my mod? I can translate names of containers and clutter, name of the house itself, but the problem will persist, I think.
  3. Thank you very much! I figured out that my unzip program corrupted the files. Opened with total commander, and here they are, lovely beds and toys. I'm glad I'll have them again in my game.
  4. I'm working on a house mod. Some resources I used before - about 2-3 years ago - don't work now. For example: www.nexusmods.com/skyrim/mods/72252 I never had problems with this resource, used for decoration. But now I get marker error 0 bug. I tried to open one file in NifScope to check texture pathes and got a message: this is not a nif! Same problem with this resource: www.nexusmods.com/skyrim/mods/80249 People are using it, so models and textures are ok. What's wrong with my CK, or my game or whatever is a reason?
  5. Hi! I'm working on a small farming mod. Added chicken. I want them to run away when a player comes close, just like wild hares do. I was messing up with hare files in CK, but I really don't know where to search for clues... My chicken don't react and I guess I'm doing anything in a wrong way
  6. I created a new merchant. He travels from hunter's camp near Guardian Stones to Riverwood once a week, trades for 8 hours and returns to camp. Everything works fine, but there's one thing I can't figure out: how to make some items to appear at his small market stall when he is in Riverwood and disappear when he returns to camp - just like items at Carlotta's and Anoriath's stalls at Whiterun market. I placed items and indicated ownership - a faction of my new merchant. Merchant trades only in Riverwood, not in camp. But the items are always at his market stall, they don't appear and disappear. Could anyone give me some advice?
  7. Afetr some experiments I founded out that I missed Marker Model. But even when I add it not every static object becomes visible.
  8. Hi! I’m trying to make a custom craftbench. I have a keyword, a recipe and a vanilla craftbench (disenchanting font with new ID) – and this works fine. But when I try to replace disenchanting font with any custom static item, my craftbench turns invisible. It works fine, but it is invisible. I don’t need any animation, so the only keyword I have is MyCraftbench. I can’t understand why any static item turns invisible; could you please give me some hint?
  9. This is a way out, to dress beggars properly and invite to palace. But they will still ask for money, I think...
  10. Sorry for mistake – Help beggars of Skyrim… For some reason the Edit button doesn’t work and I can’t correct it.
  11. Dear modmakers, I’m going to be a High king of Skyrim, and I would like to get prepared for it. I collect mods that somehow improve life in Skyrim, and there’s nothing about beggars. It would be great just to make them stop begging. I will change their clothes, they will not ask for money – well, supposed they received king’s help. Of course it would be great to make it more realistic: - give beggars a home. Some type of an inn where they can live and eat for free. The more money Dovahkiin spends on this charity inn, the better food/clothes/etc. beggars get. Once a beggar is noticed at the street, Dovahkiin says: “Let me take you to [name of bagger’s inn]”. The beggar says something like “A home is the only dream of an old man/woman”. They go to that place together and Dovahkiin pays the inn owner some money for a new resident. A beggar’s inn should definitely have some doctor to cure diseases, someone to cook and someone to run the inn. This would be perfect for old beggars. - give simple jobs for younger beggars who are able to work. They can keep streets/taverns/shops tidy and sweep the floor. They can help at the forge, at the horse stables and at the farm. Once a beggar is noticed at the street, Dovahkiin says: “Let me take you to [name of bagger’s inn]”. The young beggars answer is something like: “I’m still good for work, just find some place for me to be employed”. Now Dovahkiin’s task is to give a beggar some clean clothes and find someone who will agree to employ the beggar. Once this beggar is employed, he can live at bagger’s inn. Thank you for paying attention!
  12. May I ask you to create a mod for my poor coachmen spending days and nights sitting in their carriages? I don't mean coachmen near the cities - they are waiting for clients. It's all about those in my heartfire homes. I would like to have an opportunity to send those coachmen to my home when I don't need to travel. It would be great ho have a special "coachman's chair", so that the man will not sandbox in my house, but sit at some small table in the corridor. Maybe suhc a chair could be created by a spell at the place I choose... I'm not sure it is possible, but I hope something can be done. If not, is there at least a chance to have a mod allowing to redress them in warm clothes and cloaks?
  13. This is great idea, I would love to have a garden and a farm - I would collect and add plats... oh, really great idea!
  14. Well... I want to marry Karita from Dawnstar. What I did addtofaction 19809 1 setrelationshiprank player 4 player.setrelationshiprank player 4 disable enable I have an amulet of Mara. And nothing works! ** Oh, sorry I tried to marry ray of light insread of her :( There was a ceremony, but now she just walks away from my Riften house... f***k marriage!
  15. Well... Skyrim is dangerous of course. But merchants and nobles just sit in the city, they have gold - so they can afford luxirious life and - eventually - be fat!
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