You are certainly right about this. I would like to at least finish the base version of the critter, before I involve the community in this, though. For now, I am busy with texturing and I think that I will not finish this step before next week. Alternate skins or model variants could be something to create in a community effort as could be the quest line (reminds me that I wanted to to contact the people making the Vigilance of Stendarr mod). BTW, I just realized that the last screenshots are a bit dark. I will provide new screens tonight with better lighting. Considering the behaviour topic: As I see it, I could create a new race in CK, copy one of the existing behaviour files and have the animation events defined therein trigger the custom animations that I will create. So as I understand it, it should be possible to add the Daedric Perceiver to the game, but I might be mistaken. What's not possible is to add new behaviours. Thus I need to use the behaviour of a existing creature that provides halfways suitable states for my beastie. Again, I might be wrong as I have not yet dived into the details of this issue. One last thing: Been collecting ideas about which other creatures from D&D would be worth creating, and I think I will definitely create a gelatinous cube at some point as it is easy to do, iconic to D&D and cheesy as heck ;) Most interesting part might be the creation of some kind of refraction shader, actually.