Hi all, First post in here. Bit of a lurker, heaps of useful information! I'm going to get straight to the point as I need some help using FO4 Edit. Long story short, I have had some limited success in creating a couple of new ammo types for particular standalone weapon mods I've added to the game. There is a Druganov weapon mod which has it's own ammo type tied to it which caught my attention, so I basically replicated the additional entries into another weapon mod's .esp to create a new ammo type. (see image) http://i.imgur.com/pZEgF5W.jpg I created a 7.62x54R round for the Mosin Nagant mod using the above mod as a guide. I successfully added the ammo to the Wasteland and made it available at vendors and hopefully as a loot item (added the entry for that a little while ago, untested). I also created a recipe for it to be made at Chemstations (as much as it grates me for it's non-realism!). My question is, since the ammo type has been created within the .esp of a single weapon mod, how can I get that same ammo type I created to be shared across a few different other weapons? I came to the conclusion if I (exhaustively) added the same data into a separate weapon mod, I essentially create another ammo type, just with the same name which isn't compatible across the different weapons. For example, I have the 7.62x54R round exclusive in the Mosin Nagant, but I would like to use the same ammo type in the SVT-40 mod for immersion. When you're editing an entry in the field for DNAM - Data > Ammo in the "Weapon" page of the mods .esp, there's a drop down box where you can select an ammunition type for the weapon. For example you could change any weapon to use any vanilla ammo asset you liked. Since I created a new ammo type inside the .esp of the weapon mod, I can see that particular ammo inside this drop down box, but NOT in another mod. http://i.imgur.com/n9A44HA.jpg Essentially, the big question is, how can I create a new ammo type which will show up with the vanilla assets which I can use in any weapon mod? Many thanks to anyone who can help me out. It's something I have been trying to figure out for sometime. Like I said, I had success when isolating the new ammo type within a mod, but I can only use that ammo type exclusively with the weapon I created it in. I would love to be able to expand that out to make it a universally usable asset within other weapons. I understand there is a mod which already does this in "New Calibers" (I can't use the mod anyway as I don't have any DLC, the mod doesn't service FO4 without DLC expansions) but I would rather learn and be mentored on how to do it myself. I can't even look inside the "New Calibers" mod with FO4 edit as it won't let me even open it up without the expansions. Regardless, I don't want to add hundreds of new ammo types, just a few!