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Posts
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Everything posted by TimF
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A perk in conjuration tree, which empowers atronachs(Elemental potency), switches all conjuration staves off (including the rose of Sanguine). So, if you have this perk, your staves will certainly stop working.
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Max resistance is 80%, so any number beyond that is actually wasted (153% and 73% wasted in your case) However, shield with elemental aegis allows this to be reduced by 50% again.
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That's a long-standing but harmless bug. If you get it and want to get rid of it, use console
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There is a glitch/bug which is caused by repeated use of fortify restoration potions. It is caused by the fact that all the magic effects on enchants and potions are classified as restoration magic.
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I can't justify being evil and be the Dragonborn
TimF replied to dexterwarden's topic in Skyrim's Skyrim LE
Nowhere in the game it is mentioned that you need any moral highground to kill Alduin or to fight dragons. Even your main dragonfighting factions - Graybeards and the Blades - are purely neutral, the same as philosophy you are going to follow when working with them. Even more, "good" in Skyrim is "good" in the Norse sense - you will ascend to Sovangard if you had a remarkable life and were a powerful man, not for tending to kittens and butterflies. -
enchantments and setting what can be enchanted
TimF replied to WOTmodsproductions's topic in Skyrim's Skyrim LE
There is a list of keywords linked with every enchantment, which determines where the enchantment can be applied. The base magnitude is described in base enchantment magic effect. Use the search to locate them. What I can't find however - is how to alter the basic enchantment formula. Any help here would be appreciated. -
Nope, this is just a spectacular beginning, to impress players. But it indeed makes little sense, since the dragon is Alduin, and he actually saves you, his bane.
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Is there any way the scripts and formulas which determine enchantment, tempering and other essential values can be accessed and altered?
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Messed up stats after accidentally changing race
TimF replied to Cougar88889's topic in Skyrim's Skyrim LE
You can set your stats manually via console to any desired value. player.setAV <attribute> <value> -
While modding on my laptop, I've come across some windows in Creation Kit, which do not fit the monitor (specifically, Alias). Is there any way to scroll them on OS Windows? Edit: Solved
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Throw them away. Even if they are available for sell, their cost would most certainly be 0.
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Lightning, Ice or Fire for a pure Mage playthrough?
TimF replied to Phontsy's topic in Skyrim's Skyrim LE
Personally, I go with lighting first and with fire when I have free perk points. Cold sucks - Dragur, nords and many more are resistant to it, and frost spells are too indiscreet. Lightning - isn't the cheapest, but since you won't miss with it, still cost effective. Also, you can shoot airborne dragons with great precision. Almost noone is resistant to it, making it universal. Chain lightning is very handy AOE spell, and Lighting storm is the most useful master. Disintegrate perk effectively takes 15% off enemy health, making it the most and only useful advanced elemental perk. Fire - the cheapest and more damaging element. Handy of foes, most notably dragur and vampires, are weak to fire. -
Voted "they are good enough", cus they are fun to play with and useful, too. Also, "they need improvement", because what doesn't?
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Illusion spells can be effectively used against any target till the very end - 70+ levels. Their only drawback is that offensive illusion magic is useless vs dragons. You can distract enemies by shooting arrows and a special shout btw.
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A didn't invest in archery nor in destruction with my assassin, and did just fine.
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Get protection from magic/ fire+frost and some staves for ranged combat. Simply shoot with staves and slice it with daggers, when it's grounded...
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Well, oddly enough there was Altmeri ruler and nearly the Emperor of the Empire...
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What do you think about the magic system in Skyrim
TimF replied to EnaiSiaion's topic in Skyrim's Skyrim LE
First things first, each and every school of magic has its uses, and does so a great job. What I'd like to change myself (if I find time for modding, since these things aren't the first and only ones I wish to change...) are the following: - Mana cost. Free is no longer possible, max reduction for enchantment is 50% - Magic magnitude. 5 elemental perks for destruction, and each adds +20% to magnitude. Enchantments that empower magic of various schools are also introduced. Enchantments overall, not just manacost reduction, are nerfed, to make this skill more magic-oriented - Conjured weapons no longer depend on weapons' skills (but still on perks), but on conjuration instead, so that they can be used by mages in the same manner the staves are used by warriors. -
How do I edit daedric weapons into glass weapons?
TimF replied to sodie's topic in Skyrim's Skyrim LE
Much easier approach: add daedric smithing perk via console... -
Got exactly the same thing. Also, pressing cancel seems to be "Yes to all" :rolleyes:
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Who else thinks that Skyrim needed more 'good' quests ?
TimF replied to Alithinos's topic in Skyrim's Skyrim LE
More stuff for everyone in every field - who can argue with that? As for now, of course, there is nothing better in whole TES series then daedra and their quests... -
Getting seriously annoyed by people disrespecting anime mods...
TimF replied to Axisdeath's topic in Skyrim's Skyrim LE
Idea of anime mods (not Japanese cartoons or comics themselves, of course) disgust me, but I don't rage in the comments about it. I just don't use em. Funny thing is that OP curses people who curse Anime mod. Recursion 8) Also, you can't ask anyone to respect something they don't. -
A sneak + illusion + onehanded expert can sneak kill anyone anywhere without being caught, so no big deal. The trick is to prepare invisibility spell in left hand, and cast it immediately after the dagger's swing.