Lets use Dragonscale helmet. Did you bring over the ARMA for dragonscalehelmet_khajiit and change its MOD2, MOD3(?) path for your new helmet. Then take that formID and apply it to one of the MODL on the ARMO dragonscalehelmet ? (Reason why there is 4 MODL for almost all helmets in the game) each points to the 1 of 4 different ARMA entries Edit: If you're not replacing any items, the ARMA formID needs to be unique. Thanks, I'm not totally familiar with TESsnip so I wasn't sure what you meant with the ARMA part but I did make sense of the rest of it. Not sure it'll fix my problem though as the original Dragonscale Helmet has the same problem and I was looking to see if that was fixable first. I'll just go back to modeling and texturing until the kit comes out though I think. Far easier. ARMA is another GRUP in skyrim.esm You will need to copy that and bring that over to your own plugin Delete all the entries in ARMA except say Dragonscalehelmet_khajiit Double click Dragonscalehelmet_khajiit and change its formID to something unique take that new formID and paste it in MODL under your helmet in ARMO (another GRUP that you should have in your plugin) Note#1: Helmets have 4 MODL (each one for humans, lizards, orcs and kitty) each MODL points to their respective ARMA formID Note#2: ARMA also has 3 other entries for helmet like... Dragonscalehelmet_orc, Dragonscalehelmet_lizard one.. and then the original to work on humans properly Hopefully this 'paints' a better picture on how the system works. If not, I'm not very good at explaining it in paragraph form. Maybe I'll create a tutorial when I get home with pictures :)