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Waaaghbafet

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Everything posted by Waaaghbafet

  1. Should upload the .esp and post here. Note I won't be home for like 7 hours :( At work Unless you figure it yourself or somebody else has suggestions :)
  2. Are you opening a previous .dds and editing it then re-saving? What worked for me was make sure the layers are "merged" and unlocked then try saving, keep the default settings that come up right after choosing a file name for your file.
  3. Which entry needs to be fixed for this to happen?
  4. Did you give it a name under FULL? post a copy of the .esp :)
  5. You got me beat in that department. :( Maybe someone else can shed some light on it. No pun intended. :P
  6. Are you a wizard? It worked, thanks a lot! Now I just have to figure out how the "edgeblood" thing works. No problem :) Not sure about edgeblood, :P Also all mast did was made skyrim.esm master. :)
  7. My STAT starts with a 01. I'm not sure it will fix your problem, but it's worth a try. Didn't work. I'll just upload the .esp, if anyone can check it I'd be grateful. I'm probably setting something wrong... somewhere. Here it is: http://www.mediafire.com/?7lseew96l2poqo1 I'll check this when I get home from work in 1hr 30mins ish... Unless of course somebody else finds the problem for you :) Thanks, I'll be waiting then. Didn't work, still CTDs upon equiping. Thanks anyways. http://www.mediafire.com/?lx3c74h9a446nyc Missing MAST under tes4 Also changed the number of records under tes4 try this
  8. My STAT starts with a 01. I'm not sure it will fix your problem, but it's worth a try. Didn't work. I'll just upload the .esp, if anyone can check it I'd be grateful. I'm probably setting something wrong... somewhere. Here it is: http://www.mediafire.com/?7lseew96l2poqo1 I'll check this when I get home from work in 1hr 30mins ish... Unless of course somebody else finds the problem for you :)
  9. The past couple pages, I explained how to use the GRUP WEAP and GRUP STAT to create new/duplicated weapons with new textures. Same would apply to replacing vanilla.. just don't need unique formIDs and so forth ...
  10. Lets use Dragonscale helmet. Did you bring over the ARMA for dragonscalehelmet_khajiit and change its MOD2, MOD3(?) path for your new helmet. Then take that formID and apply it to one of the MODL on the ARMO dragonscalehelmet ? (Reason why there is 4 MODL for almost all helmets in the game) each points to the 1 of 4 different ARMA entries Edit: If you're not replacing any items, the ARMA formID needs to be unique. Thanks, I'm not totally familiar with TESsnip so I wasn't sure what you meant with the ARMA part but I did make sense of the rest of it. Not sure it'll fix my problem though as the original Dragonscale Helmet has the same problem and I was looking to see if that was fixable first. I'll just go back to modeling and texturing until the kit comes out though I think. Far easier. ARMA is another GRUP in skyrim.esm You will need to copy that and bring that over to your own plugin Delete all the entries in ARMA except say Dragonscalehelmet_khajiit Double click Dragonscalehelmet_khajiit and change its formID to something unique take that new formID and paste it in MODL under your helmet in ARMO (another GRUP that you should have in your plugin) Note#1: Helmets have 4 MODL (each one for humans, lizards, orcs and kitty) each MODL points to their respective ARMA formID Note#2: ARMA also has 3 other entries for helmet like... Dragonscalehelmet_orc, Dragonscalehelmet_lizard one.. and then the original to work on humans properly Hopefully this 'paints' a better picture on how the system works. If not, I'm not very good at explaining it in paragraph form. Maybe I'll create a tutorial when I get home with pictures :)
  11. Lets use Dragonscale helmet. Did you bring over the ARMA for dragonscalehelmet_khajiit and change its MOD2, MOD3(?) path for your new helmet. Then take that formID and apply it to one of the MODL on the ARMO dragonscalehelmet ? (Reason why there is 4 MODL for almost all helmets in the game) each points to the 1 of 4 different ARMA entries Edit: If you're not replacing any items, the ARMA formID needs to be unique.
  12. You probably don't care, or I don't mind. But pictures = more downloads :P
  13. DATA is the weight and value Use the float/int (forget which one it takes) in the bottom left hand corner once you double click DATA.
  14. Gotta be missing something. My [WIP] mod has working Armor and Weapon models (new textures too) that are separate from the vanilla ones. They work in inventory and in the world (1st/3rd person). Maybe upload a zip copy of your .esp somewhere and post it here. I could take a look when I get home. >.>
  15. Thank you, that even solve my problem :) No problem :) Took me hours to search exactly which entry it would be. Don't want other people to suffer as well :D
  16. There is other things you may need to change. Copy the GRUP STAT over from skyrim.esm Delete everything in that except "1stPersonDaedricGreatSword" Change the MODL path to your new .nif path ??? PROFIT! Edit: Also on the the weapon... The WNAM needs to be changed to the STAT's new formID (When you bring over 1stPersonDaedricGreatSword, gotta change its formID to something unique) Copied from: http://www.uesp.net/wiki/Tes5Mod:Mod_File_Format/WEAP WNAM unknown formID Points to a STAT
  17. If your item's formID is say... equal to 01444463 then to get the item, you may have to change 01 to 02. (leave it 01 within your esp. but in game call 02xxxxxx) player.additem 02444463 1 Of course, replace these numbers with yours.
  18. Has anyone figured out how to allow the Grindstone to recognize my new item? So I could upgrade it, etc. The new item works as a stand-a-lone. But its just a duplicated Dragonscale Armor piece with new textures and EDID/FULL name.
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