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Exurim

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Everything posted by Exurim

  1. How to export custom/modified skeletons in 3ds max? (2012/2016)
  2. Hello! I tried search for this spesific with both google and nexus. Could anyone explain how this is done in 3ds max? The skeleton is a modified one only, not a skeleton from scratch. I have 3ds max 2012, 2016, 2017. (Only 2012 with havok tools working with nif correctly.) I have made animations and objects, but cannot figure out skeletons to work properly in skyrim. Link to existing tutorial or guide would be much appriciated too. :smile: - Exurim
  3. Thanks for the information BoomBro! Not really what i wanted to hear but non the less what i needed to hear. I get the picture, lets hope someone finds the time to make this, i dont really feel like jumping on this massive task. Good day!
  4. Some modders made: New contient New Skill trees New UI New Combat system New Loot system New Story line New Races And some color on font is impossible? You seem to have some good amount of posts behind you and are probably updated on most parts but, how can you be so sure?
  5. No, never got anything at all, general feedback is negative while some stay positive. So lets keep making more follower and skill tree mods...... But if you did find anything bring it forth!
  6. I would also like to this such a mod working? Lets get some focus on this.
  7. Ressurected! Lets make this mod possible its 2015! Steel sword Improved Steel sword Enchanted Steel sword Exurims Legendary Steel sword
  8. Had that problem aswell, found out i had activated wrong FNIS version Install in MO, and i tried to run old exe in MO, the funny part was that MO still where able to run it even i didnt check it as installed.
  9. Thanks! Will try that mod. Well i was aiming for the spurting of blood from a dismembered limb. if i shoot of a head, its torso seems to only spurt blood from that major open part for like... 2 seconds.. I would like to see more like 2 minutes.
  10. Hey is it possible to make the npc's bleed longer? Adjust a timer or something? Its like 3 spurts and their all bled out...
  11. i think there was a mod a while back witch indeed removed them but cannot find it anymore, so was hoping someone knew how to atleast just remove the "buttons" that shows.
  12. as title says, is there a way to remove this horrid signs, such immerse breaking. damn console port. press %!" for that press &ยค!#% for that, want it gone, how mindless do they think we are?! this game is 18+ not 12. Didnt need it in morrowind dont need it here.
  13. well i'll post my entire log here for you too see, i'll do as you say try to disable some and check. edit cannot add log due to too big, please dl. papyrus.0 and for the stress related, its weird cause having vram monitored and its fine when game runs no spikes
  14. well, its settled then. hopeless. no solution.
  15. thanks, found this by google and it worked.
  16. hmmm, are you really really sure it aint the case? cause that "check sleep coffin = false" is always the last line in my logs before ctd. but as a pointer, the ctd's always happen when entering a cell. - my ini files are somewhat configured but no ugrids changed, nothing to worry about its like skip intro etc easy ones. fail safe trust me. - my load order are the entire step guide and some others so about 200 mods. - load order is set by boss then a bashed patch is remade if a mod has a update. - my pc is mindblowing. My link but im still thinking it has to do with that DLC 1 ( dawnguard ) vampire bulls***... is there anyway to maybe... deactivate the check? know it sound risky but.. i mean im no twilight boy, and never will i be, so better just disable the check.
  17. still not changed anything, i cannot be the only one? bump! same over and over. when CTD "DLC1VampireSleepScript" this is the last line. help
  18. thank you so much AnkhAscendant, that was very helpful :) Hmm you dont think it reveals the ctd? Alrite then it must be something going on when loading to a house or something, cause i definetly get ctd's on certain locations or rather load of locations, like entering buildings of various types, must be something there. Cause the really interesting part is that before i enter a building lets say the Bn mare i quicksave then enter, sometimes it goes smooth sometimes crash, totally random, but its on location load. And my log aint showin' it.
  19. yeah sounds like a good idea, but this mod troubleshoot forum is silent like the grave itself, hopeless, GL dude.
  20. hey getting this error: [10/03/2012 - 09:21:43PM] VM is freezing... [10/03/2012 - 09:21:43PM] VM is frozen [10/03/2012 - 09:21:44PM] Saving game... [10/03/2012 - 09:21:45PM] VM is thawing... [10/03/2012 - 09:21:48PM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False [10/03/2012 - 09:21:50PM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0200588C)>]OnLocationChange() [10/03/2012 - 09:21:50PM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation([Location < (0001F874)>]) [10/03/2012 - 09:21:50PM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation([Location < (0001F874)>]) is NOT creating a quest: as Location is neither DLC1HunterHQLocation nor DLC1VampireCastleLocation [10/03/2012 - 09:21:56PM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False [10/03/2012 - 09:21:57PM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False [10/03/2012 - 09:21:58PM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False [10/03/2012 - 09:21:59PM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False [10/03/2012 - 09:21:59PM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False [10/03/2012 - 09:22:00PM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False [10/03/2012 - 09:22:04PM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False [10/03/2012 - 09:22:06PM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0200588C)>]OnLocationChange() [10/03/2012 - 09:22:06PM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation([Location < (00018A56)>]) [10/03/2012 - 09:22:06PM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation([Location < (00018A56)>]) is NOT creating a quest: as Location is neither DLC1HunterHQLocation nor DLC1VampireCastleLocation [10/03/2012 - 09:22:06PM] RNPC: Periodic update check. [10/03/2012 - 09:22:22PM] VM is freezing... [10/03/2012 - 09:22:22PM] VM is frozen [10/03/2012 - 09:22:23PM] Saving game... [10/03/2012 - 09:22:23PM] VM is thawing... [10/03/2012 - 09:22:43PM] RNPC: Periodic update check. [10/03/2012 - 09:23:13PM] RNPC: Periodic update check. [10/03/2012 - 09:23:42PM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False [10/03/2012 - 09:23:44PM] RNPC: Periodic update check. [10/03/2012 - 09:23:58PM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False [10/03/2012 - 09:24:01PM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False [10/03/2012 - 09:24:15PM] RNPC: Periodic update check. [10/03/2012 - 09:24:32PM] VM is freezing... [10/03/2012 - 09:24:32PM] VM is frozen [10/03/2012 - 09:24:33PM] Saving game... [10/03/2012 - 09:24:33PM] VM is thawing... [10/03/2012 - 09:24:36PM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False then CTD what is going on here?
  21. Know it sounds harsh but if i where in your position as i was a week ago.. I would Delete and reinstall entire skyrim, be sure to delete the folders after it too, then install S.T.E.P with a nice ENB. Then finally enjoy the game, it got all the mods you'll ever need and incredible stable and well tested. it already got very many of the mods you got in that list, and tbh some of those your still using are way outdated and just need plain delete. if you dont agree install wrye bash and make a patch.
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