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daisyfairy42

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About daisyfairy42

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  • Website URL
    https://www.youtube.com/channel/UCSicBGoZpd5nl0CJtkdlvkw
  • Country
    United States
  • Currently Playing
    Skyrim SE, Hollow Knight, Castlevania: SotN
  • Favourite Game
    Metal Gear Solid V & Shadow of the Colossus

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  1. Hello! I've also never done any voice acting work (Just messing around with friends), but would love to give it a shot if you need people. I'd be able to do female voices, but I'm an alto according to my friends. I have a decent audio set up already (blue snowball and a homemade pop filter). Plus if you wanted any help editing audio to reduce hums or background noise I could.
  2. It's alright! I've finally gotten past a big hurdle of papers for school so I can afford to help test things and whatnot now. (Only one left that's due next week and partially done, yay) Go ahead and add me on steam if you want to keep in touch a bit easier about the mod, my profile is in my signature. Yeah, FROST looks neat, just not my cup of tea. Definitely ask the creator if it can be used so that nothing is being stolen though. Also I messed around with throwing junk around a bit in game, and realized it doesn't throw too far, but could be useful in some scenarios. Didn't get to try it around any enemies though. EDIT: The longer R is held the farther things seem to throw. Still didn't test about the noise distracting enemies, but still handy to know.
  3. Revolver Ocelot indeed, zoom in to the engraving on the gun in that first image why not... In terms of extra art and what-have-you, it really depends on where this goes. If it develops to the point where it's necessary I might be in touch :thumbsup: Sounds good! I'll be keeping an eye on this :D
  4. Sorry for the slow response, I was at a convention all weekend with shitty hotel internet. Rad Cocktail is fine with me, I don't have anything better in mind at the moment. Didn't think of that throwing thing, I'll have to try it out and see if it works!
  5. Holy crap man! I've yet to do any mods myself, but I would DEFINITELY download this because it looks so damn good....and paired with a 1st person spinning animation for pistols....Oh man my inner Revolver Ocelot is going nuts. I might actually have to do a Revolver Ocelot play through if this mod happens, I really want to see it get off the ground, so I want to help how I can. While I can't offer any actual modding help, if you need things like banner art/header art for the mod page, hit me up. I don't really have a true portfolio for my graphic design work quite yet (still in school), but if you want a decent look at what I've done with text & whatnot, take a look at the thumbnails and banner art on my youtube page. Hell, I do video editing obviously, so if you decide you want a fancy trailer or something, I could probably do that too.
  6. Whatever seems do-able by you is cool, you've still got more experience than me! Maybe release a basic version, and put on the page that there are features that we'd want Becoming unusable seems fine, as long as they can be scrapped/disposed of somehow. (I know regular weapons can be scrapped by being dropped on the ground in a settlement.) They'd drop glass obviously. Replacing the animation seems fine, I think maybe the animations for the stun rods, lead pipe, pipe wrench, etc. would work best since they're already one handed and pretty small. Once again, this comes down to whatever you're capable of. Turning a drink into a weapon after drinking it is alright! The idea of picking up junk and just using it mostly came from the idea of streamlining things. (Say you were disarmed, and it was faster to just pick up a bottle and bash people with it, or ran out of grenades and needed something to throw quickly.) Anyway, onto the radioactive bottle details. Damage: 20s or so (weaker than a molotov, but this isn't including rad damage, just the base damage.) Special Damage: Between 5-10 rads per second maybe for damage? (I figure we can always play test it and tweak it if it seems OP/too weak) Crafting: Glass x2 (this is the amount you get from empty nuka-cola bottles in scrap)Nuclear Material x2-4 (whatever you think is more resonable)1 Cap (How else are you going to seal it? You get one from drinking the bottle anyway) Regular throwing bottles would be the same, minus nuclear material and the rad damage. If there are any other details you need, just let me know! And of course, when the time comes to post things, feel free to PM me about the sort of things that are needed for the mod page (Banners, Headers, etc). I'm also plenty willing to lend a hand with testing, screenshots, and any other silly stuff that you want a second opinion on.
  7. So, I've actually never made a mod myself, though I'm looking to do a completely different idea once I get past finals for school, but I had a pretty simple idea that I think would change the gameplay a lot: Bottle Combat! The basic premise of the mod is that it would turn bottles into a melee or throwing weapon that could be used in combat. Eventually they'd break, but that's not really a big deal since they'd be pretty easy to get. The first time a bottle is used as a melee weapon, it would shatter and do extra damage. It would act like a blunt weapon when you swing it.Once you break it initially, it'd do a little less damage, and probably act more like a knife.When thrown like a grenade, it can shatter and do damage if it hits foes, or be used to attract their attention like in The Last of Us. That's about all I've got. But, it'd make Nuka-Cola even more useful. Aside from giving you a cap, you'd also get a weapon out of it when you drink it. Maybe you could even fill them with radioactive material so when they shatter they do rad damage...? Any thoughts on how feasible this is? (If someone does decide they want to make this, while I can't help much in the programming department, I can certainly make pretty headers & whatnot for the mod page since I'm an artist.)
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