Whatever seems do-able by you is cool, you've still got more experience than me! Maybe release a basic version, and put on the page that there are features that we'd want Becoming unusable seems fine, as long as they can be scrapped/disposed of somehow. (I know regular weapons can be scrapped by being dropped on the ground in a settlement.) They'd drop glass obviously. Replacing the animation seems fine, I think maybe the animations for the stun rods, lead pipe, pipe wrench, etc. would work best since they're already one handed and pretty small. Once again, this comes down to whatever you're capable of. Turning a drink into a weapon after drinking it is alright! The idea of picking up junk and just using it mostly came from the idea of streamlining things. (Say you were disarmed, and it was faster to just pick up a bottle and bash people with it, or ran out of grenades and needed something to throw quickly.) Anyway, onto the radioactive bottle details. Damage: 20s or so (weaker than a molotov, but this isn't including rad damage, just the base damage.) Special Damage: Between 5-10 rads per second maybe for damage? (I figure we can always play test it and tweak it if it seems OP/too weak) Crafting: Glass x2 (this is the amount you get from empty nuka-cola bottles in scrap)Nuclear Material x2-4 (whatever you think is more resonable)1 Cap (How else are you going to seal it? You get one from drinking the bottle anyway) Regular throwing bottles would be the same, minus nuclear material and the rad damage. If there are any other details you need, just let me know! And of course, when the time comes to post things, feel free to PM me about the sort of things that are needed for the mod page (Banners, Headers, etc). I'm also plenty willing to lend a hand with testing, screenshots, and any other silly stuff that you want a second opinion on.