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born04

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Everything posted by born04

  1. Budz42, Thank you, you have been very helpful today, I appreciate it. Born
  2. Okay, thanks. Any recommendations on a good/easy to use file sharing site?
  3. I plan on it, however, I want to know how I go about letting them test it without releasing it to the whole public at the same time.
  4. Hi, I'm creating a new dungeon and am nearly finished with the boss encounters, enemies, clutter, layout etc. And I would like to get some testers into it to test out the boss encounters and the overall difficulty of the place before I begin adding in the quest. I don't want to have to go back and change enemies and encounters just in case they interfere with the quest. This is my very first mod, of anything really, and don't know how to go about getting testers without fully releasing the mod to the public. I simply want to have a few testers test it at a time. Pretty stupid question but let me know if any of you have an answer or idea of how to go about this. Thanks, Born
  5. I'll bump this only once because I posted this on the 4th which, in hindsight, may have been a bad idea. So, if anyone knows how to do either of these or if it's possible please let me know. Thanks.
  6. Well, I'm nearly finished with building my dungeon mod, however, I'm stuck trying to figure out two scripts I want to use in two boss encounters. The first script I need is one that will be put on the boss to monitor his health %. At 50% health I want it to disable the boss and enable another enemy placed in the room that was set in as "initially disable"-ed. Basically I'm trying to make a boss with two phases: one where you fight him in his "human form" and at 50% health he "becomes" a dragon. If its possible. For the second script, I need to be able to put it on an activator to enable and object with the script that allows objects to cast spells found here: http://www.creationkit.com/Complete_Example_Scripts Also I need the script on the activator to enable an "initially disable"-ed enemy when activated. What I'm trying to do is have a button( 3 actually) that, when pushed will activate a "weapon" that targets a boss with a very large amount of health, however, as a result of pushing the button another powerful enemy will join the fight, so it's really a tough choice to make. I know these scripts are asking a bit much and might not be possible but any help would be appreciated. Just trying to make unique boss encounters not normally seen in a game like skyrim.
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