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830bet

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  1. Thank you very much! TextCrawler worked great. All the MI errors were related to Mudcrab Island TLAD.esp
  2. I've cleaned all the mods with tes3cmd... Thank you very much for these links! They were very useful, and finally found what the problem was: apparently it was my mistake, I was editing an incorrect .esp file. i.g.: if I have two .esp which conflict one with another, I've to edit the one which is last in the load order for the changes to be visible ingame (with the TES:CS)
  3. I'm getting this errors: Model Load Error: Meshes\mi\MI_longboat.nif cannot load file in Meshes\mi\MI_longboat.nif. Will use the default object Marker_Error.NIF. Model Load Error: Meshes\mi\MI_rowboat.nif cannot load file in Meshes\mi\MI_rowboat.nif. Will use the default object Marker_Error.NIF. Model Load Error: Meshes\MI\MI_fence_128.nif cannot load file in Meshes\MI\MI_fence_128.nif. Will use the default object Marker_Error.NIF. Model Load Error: Meshes\mi\MI_imp_floor.nif cannot load file in Meshes\mi\MI_imp_floor.nif. Will use the default object Marker_Error.NIF. Model Load Error: Meshes\MI\MI_weathervane.nif cannot load file in Meshes\MI\MI_weathervane.nif. Will use the default object Marker_Error.NIF. Model Load Error: Meshes\MI\MI_rain_barrel_01.nif cannot load file in Meshes\MI\MI_rain_barrel_01.nif. Will use the default object Marker_Error.NIF. Model Load Error: Meshes\MI\MI_chest_06.nif cannot load file in Meshes\MI\MI_chest_06.nif. Will use the default object Marker_Error.NIF. Bad note string "Sound: AO_atrost_attk1" frame 309 in "r\Atronach_Storm.NIF". Bad note string "Sound: AO_atrost_attk2" frame 334 in "r\Atronach_Storm.NIF". Bad note string "Sound: AO_atrost_attk2" frame 360 in "r\Atronach_Storm.NIF". Bad note string "Sound: AO_atrost_hurt1" frame 387 in "r\Atronach_Storm.NIF". Bad note string "Sound: AO_atrost_hurt2" frame 414 in "r\Atronach_Storm.NIF". Bad note string "Sound: AO_atrost_hurt1" frame 439 in "r\Atronach_Storm.NIF". Animation group note problem. See Warnings.txt file. Not able to find Foot part in BC_shoes_common_03. Bad note string "Sound: AO_atrost_attk1" frame 309 in "r\Atronach_Storm.NIF". Bad note string "Sound: AO_atrost_attk2" frame 334 in "r\Atronach_Storm.NIF". Bad note string "Sound: AO_atrost_attk2" frame 360 in "r\Atronach_Storm.NIF". Bad note string "Sound: AO_atrost_hurt1" frame 387 in "r\Atronach_Storm.NIF". Bad note string "Sound: AO_atrost_hurt2" frame 414 in "r\Atronach_Storm.NIF". Bad note string "Sound: AO_atrost_hurt1" frame 439 in "r\Atronach_Storm.NIF". Animation group note problem. See Warnings.txt file.And I'm wondering if there is a way of somehow knowing which .esp (without deactivating them one by one and loading a savegame 999 times to check) is looking for those meshes (which don't exist, and I'm pretty sure I correctly installed all my mod files, so it must be a mistake in the .esp file), so I can try to fix it or deactivate it P.S.: Ignore the note string errros
  4. It should run ok, specially if you install Vice Cry mod :smile: Enjoy it P.S.: After VC, I suggest you playing Liberty City Stories rather than GTA 3, you can do it with a PS2 or PSP or Android emulator. Story line is more entertaining, it features necrophilia (you will discover the dark side of a not so important VC character, which has a more central role in LCS)!
  5. You could start with Vice City (With the Vice Cry mod, which updates the graphics. Look for it on ModDB), it has a great soundtrack that helps a lot with immersion
  6. What if you enter a building (which exists in the vanilla game), save, then deselect all mods in wrye mash, then fix savegame errors, and then you load againg, ignore warnings, save again? That worked in Morrowind
  7. The current load order is the one which gives the bests results, just a few little holes there and here, but everything works. If I change the load order, the visual glitches will be far worse. Merging the mods which produce the glitches didn't work either (that produces crashes). (In my case) The only way is to fix this with the construction set, some holes have been fixed flattening the ground but for some reason that doesn't work with all of them
  8. I've tried flattening the ground but that doesn't always work, and I have several of these in various parts of the map as a consequence of mod conflicts How can I fix them with the Construction Set?
  9. Lol, I got confused, it wasn't on pes, it was that old site. I emailed him, hope he still uses the same email address (at least I didn't get a "Mailbox Unavailable" error), If I get a reply I'll edit the first post with info/links in case someone else wants this Thank you very much
  10. I've been checking the "Evil" Mythic Morrowind Mods list and I saw "Tomb Rest" listed there, according to the description it adds some nasty side effects for sleeping in tombs. I've been looking for it in Morrowind Mod History, google and other sites but couldn't find it, all the links are dead It was on PES Edit: I contacted the author, he said the mod wasn't that good, it had a severe bug and that he can't find it in his hard drive
  11. I always used TES Tool before, it doesn't crash for me but it also always said "lost information, could not merge everything" on some esps (in the log file). Not with these words... But that was the meaning. SmartMerger is working right for me, as long as I don't merge creatures, landmass or some other specific mods Plus there is a big size difference between merged_objects.esp of tes tool compared with the one produced by smart merger, so the second must be able to merge something testool isn't able to
  12. Blasphemous Revenants, Real Wildlife2b, Rational Wildlife, Creatures XI (lore-friendly esp)
  13. Hahaha, it's okay. I just switched from XP to 7 last year
  14. I know it is not recommended to merge creature mods/npc mods with TES Tool because sometimes sets the health to 0... Does SmartMerger have the same problems? I've this creature mods: Additions_Revamped__clean_.esp abotWhereAreAllBirdsGoing.esp Creatures.esp Real_wildlife_2b Complete.esp Rational Wildlife.esp Undead arise from death 3.5.esp Antares' Creatures - Trolls!.esp Antares' Creatures - Treant.esp Antares' Creatures - Frost Giant.esp Antares' Creatures - Beholder.esp Antares' Creatures - Green Slime.esp Antares' Creatures - Frost Monarch.esp Antares' Creatures - Hill Giant.esp Antares' Creatures - Medusa.esp Antares' Creatures - Gargoyles.esp
  15. In case someone else has a similar problem: the error was caused by "Fligg's Slave Mod.esp". Tried to create Merged Objects again, this time without that specific mod, and all worked fine
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