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JimFusion

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  1. Well I finally figured out how to do some of the effects and it wasn't even hard at all. Apparently Spyro Reignited Trilogy uses Blueprint Interfaces for effects like ice fire and a lot of other things. What I did was put "IForceCharacterAbilities" into "Interfaces" under "CharacterCommon", I found out that it has to be exactly there, but doesn't need to be in the pak file itself. Then I made a Blueprint with a trigger volume that triggered "IForce Ability: ice fire" onto being overlap and to my surprise it worked. I haven't seen if damage is the same way but it's progress.
  2. Well I don't know how active this forum is, but it is the only one I could find for spyro modding. So I was on the Spyro modding wiki trying to figure out how to give spyro ice breath or damage him with gameplay effects, but the screenshot used to demonstrate how is just a duplicate of how to spawn entities. I tried looking at the general documentation for gameplay effects, but that is just everywhere. I know other people have figured it out by the half life:lost coast map health packs, so I am wondering if anybody could tell me?
  3. Oh sorry, I didn't see that, Thank You. How do I transfer it over?
  4. I really wasn't sure if I should have put this in one of the fallout forums, but here it goes. I was recently using the newest commit from github and tried to export a nif file with mopp collision, and it gave me an error. so I tried to look in the code to fix it, and I got a little ways by replacing * with @ at lines 524, 531, and 534 in the (io_scene_nif/modules/nif_export/collision/havok.py). But now I am getting the errors: Traceback (most recent call last): File "C:\Users\Jim\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_scene_nif\operators\nif_export_op.py", line 159, in execute return nif_export.NifExport(self, context).execute() File "C:\Users\Jim\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_scene_nif\nif_export.py", line 172, in execute root_block = self.objecthelper.export_root_node(self.root_objects, filebase) File "C:\Users\Jim\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_scene_nif\modules\nif_export\object\__init__.py", line 112, in export_root_node n_root = self.export_node(b_obj, None) File "C:\Users\Jim\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_scene_nif\modules\nif_export\object\__init__.py", line 218, in export_node self.export_children(b_obj, node) File "C:\Users\Jim\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_scene_nif\modules\nif_export\object\__init__.py", line 233, in export_children self.export_node(b_child, n_parent) File "C:\Users\Jim\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_scene_nif\modules\nif_export\object\__init__.py", line 173, in export_node if self.export_collision(b_obj, n_parent): File "C:\Users\Jim\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_scene_nif\modules\nif_export\object\__init__.py", line 254, in export_collision self.bhk_helper.export_collision_helper(b_obj, node) File "C:\Users\Jim\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_scene_nif\modules\nif_export\collision\havok.py", line 126, in export_collision_helper self.export_collision_packed(b_obj, n_col_body, layer, n_havok_mat) File "C:\Users\Jim\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_scene_nif\modules\nif_export\collision\havok.py", line 539, in export_collision_packed n_col_shape.add_shape(triangles, normals, vertices, layer, havok_mat.material) File "C:\Users\Jim\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_scene_nif\dependencies\pyffi\formats\nif\__init__.py", line 2997, in add_shape self.sub_shapes[num_shapes].material.material = material AttributeError: 'int' object has no attribute 'material' location: <unknown location>:-1 Weird thing is that it imports just fine, but I am not sure if I should have said this here.
  5. I'd hate to interject on this topic, but I have been experiencing the same problems. I tried the 4gb patch and I never had the FCO. The add-ons I do have are; Autumn leaves, FNV Christmas Special, Beyond Boulder Dome, FO3 restoration pack, NV Rock-it launcher, and a few test mods that I made. I am running windows 10 x64, if that means anything.
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