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cchoay

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  1. Agree with Twist there. Any concrete dates released for the GECk yet?
  2. Well there's a mod that reduces the bulkiness of the PA Frame here: http://www.nexusmods.com/fallout4/mods/8331/? with that mod, would at least some of the groundwork be done?
  3. Throwing my support behind a Power Girl costume =P
  4. update: tried sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\ as well but problems still persist
  5. First off, I am using Mod Organizer 2.0 as my mod organizer bEnableFileSelection=1 and [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= have already been added to the .inis that they should be added to. Plugins.txt (MO 2's) lists all plugins that are supposed to be loaded Now, here're the problem details. Mods like 2pac's conversion do not display. Lightsaber renew does not display (i.e; the item is equipped but it's invisible/turn my body invisible when equipped) When clothes are unequipped, the CBBE (bodystudio) body is apparent(since the boobs are quite unmistakeable =P), however the textures are still those of underwear. Custom hair mods like http://www.nexusmods.com/fallout4/mods/6294/? are, strangely enough, working perfectly fine, with meshes and textures there, with the nice havok bounce and everything. Therefore, I beseech the mod sages out there to help me troubleshoot why some mods are working and some are not.
  6. It turned out the problem was me not disabling water displacement. purely a problem of me not reading instructions properly lol.
  7. I've had this glitch on and off in several places, but could ignore it because it only appeared for very small areas that I could just run through. When I went into Honest Hearts, however, this graphic glitch just became too prevalent to ignore; to the point where it's almost unplayable. I'm using Mod Organizer for my mods This is my mod list: the following is an image of the glitch. I am not, btw, in water. That's what the glitch is making it look like. Edit: nevermind, the ENB I was using was apparently the error. Enhanced Shaders ENB. My next question would be how to solve the ENB problem lol.
  8. Oh I see. If I simply remove the effects, change them to concentration and then add in things like spark damage, would it simply look like sparks? What if I want the blood drain spell to look like a spell from a custom, like joo's sith lightning? Is that possible?
  9. Would I have to modify every single one of them?
  10. Yes, I am indeed very new to spell editing lol. What tutorial would you recommend, kit? And script lag, huh. Well I guess I'll try it out on my end and see if it happens to me too.
  11. That is very, very helpful. Thank you very much. Now if only I could figure out which is the correct Drain Life to edit. Also, would you happen to know how I can change the looks of a spell? For example, since I'm changing it to a conc spell, maybe have it look like Sparks for example.
  12. What I am seeking to do is turn the Vampire Lord's Drain Life spell from a Fire and Forget into one that is delivered by concentration. The problems I have encountered trying to do this are: 1) I can't seem to find the spell in the first place. 2) Even looking at other spells, the delivery method and casting is always grayed out. Is it impossible to do what I am attempting to do?
  13. Because of a semi-glitch I've run into in another thread http://forums.nexusmods.com/index.php?/topic/2815749-arms-stretching-in-werewolf-killmove-shaydow-werewolf-violens/ I was thinking of replacing the werewolf killmoves with hand-to-hand killmoves. Is it possible to do a simple copy, rename and paste and have it work without breaking the game? Also, if it is indeed possible to do that, where in the animation bsa(I assume it's the animation bsa) do I find the killmoves?
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