-
Posts
11 -
Joined
-
Last visited
Everything posted by MetroSpider
-
ultra Thread Necro! Peabody family settlers - ghoul family as settlers after quest Orphans of the Commonwealth - children as settlers via beacon chance Sim Settlements Support - used with Orphans mod
-
and morse code messages!
-
haha, thatsa a good one! maybe fake invites to the middle school? traders welcome! bring your caravan!
-
so i was walking through the commonwealth, and came across a relay tower with half a dozen ham radios around it, i though to myself, whoever was here must of had these tuned to many channels, talking to a lot of people...maybe acting as a kind of operator? well, being a fan of HAM radios myself, i thought, Fallout needs an immersive HAM radio overhaul! a long, long, looooong soundbyte consisting of static, a few "anyone out there"s, static, some weird numbers, possible coordinates for safe houses? conversations between survivors, and even possibly some gunners relaying orders, or a raider that fixed up a radio and is spewing drug-induced rambling? bonus points for references to actual in game events, and any quotes from actual characters! TL;DR a long sound byte for ham radios to add a bunch of content, like conversations between survivors, warnings for certain areas ("stay AWAY from salem!"), and even gunners and raiders, and of course, the comforting static in between!
-
semi auto gun that shoots 3 projectiles that have a custom model that appears to be 3 tracer rounds. and a script to consume additional ammo...
-
So in real life, if i shot a gun in the country, or rural/suburban area, you'd hear it at least a mile away as a faint "crack", and within half a mile, you'd be able to distinctly hear it during a conversation. within 1/3 of a mile, you could make out the direction of where it came from. so when i'm firing 40+ rounds against some raiders that are also returning fire, why don't animals, creatures, predators and especially enemies zone in on me? i'd expect that firing a gun in downtown boston would have muties and raiders and ghouls breathing down my neck within minutes! I'm thinking of a Walking Dead style gameplay, where firing a gun is only viable when there too many enemies, a suppressor is used, or you are absolutely sure you can handle a new group/make a fast escape! maybe a script that only runs when you fire an unsuppressed gun (runs once every 3 minutes so you dont have 30+ plusgroups on your @$$) (using keywords) that would have a random chance to spawn 1-10 enemies off of a vanilla leveled list? with larger calibers having a higher chance, and explosives even higher! i can't script woorth a d@mn, but i have the idea down. i use Zombie Walkers mod, and it would be amazing to have this type of mod to make a true walking dead simulator. maybe use a new custom leveled list, that people could edit to make patches for modded enemies?
-
im making a mod for imperials to give them a passive ability similar to red diamond from ESO, but only the increased crit chance works, i cant, for the life oof me get the heal on crit to work...heres a link to the mod: http://www.nexusmods.com/skyrim/mods/77090 any help will be appreciated and acknowledged in my mods description! thanks in advance, Byakugennaruto
-
yea hopefully LogicDragon will make an enhanced camera F4... i absolutely love his NV version, and cant live without it!
- 76 replies
-
- body
- first person
-
(and 6 more)
Tagged with:
-
bump. really want this mod 2 work, but no .esp...
-
couldnt a modder just reverse/mirror all the anims? then just have them overwrite all the normal "right handed" anims... im no modder, but this doesnt sound too hard. tedious and a long process, but not difficult.