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CenterWing

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  1. I haven't used mods in a long time and I guess I don't know what I'm doing anymore. Help? Vortex is the new manager right?
  2. So, I'm having trouble with the Body Slider mod. I'm at step 2: "Under the "Supported Tools" drop down at the top of NMM, configurate/launch BodySlide and always run it from there." When I get to support tools it wants me to "select the folder where the BS executable is located" What does that mean?
  3. Erm... how? I can't seem to find it.
  4. The most recent thing I heard is that it's in open beta. That was from late April. What's the current status?
  5. I remember this thought! In the beginning the Maya tutorials on their website are actually good enough for the basics. Idk if they tell you things like you don't have mental ray without downloading the Service Pack, or even you have to point Maya to the plugin, then activate the plugin, then select the render engine...Mental Ray is nVidia's iRay really. Either way, it's only complicated cause it's new to you. It's like the inverse of a new gf when even her selfishness is endearing. Then after a few months, you wonder if she's worth the trouble just to be in a queue for a ride. With stuff that's actually valuable, the longer you interact with it, the better it gets, unlike the former. Yeah, I'm figuring things out. Right now I'm just playing around and looking at videos. On that note, what's a tri face? Apparently it's something bad but I don't know why.
  6. ok so apparently maya is alot more complicated than I thought, I don't understand how to open up projects.
  7. Firstly, get Nifskope you'll need it later. This is the program to work with Fallout 4's 3d models. Fallout 4 creates on object on the screen from quite a lot of different things but most of them are lighting information for the space they're in etc. There are only really three things that are used for the object itself. A mesh, stored as a .nif file, which is the 3d shape of the object including animation information, the polygons and instructions about how any textures should be stretched around its surface to fit. The material, stored as a .bgsm or .bgem file, which provides the information about how the object should visually appear and interact with light, etc. The .nif includes instructions about which material the item should use. The textures, which are 2 dimensional art that gets "painted" over the surface of the model. The main texture is the diffuse, which provides a colour map of what colour each piece should be. However there are many more types of textures that can be used. The material file says which textures the object should use and any special details about how they're applied. An .obj file hasn't got anything to do with Fallout 4, it's just a 3d model format which can be read by multiple programs so it's a good way of moving information from one program to another. P.S. Materials are something new in Fallout 4, back in Skyrim there was just the Mesh and the Textures. Ok, here's another question I think you are able to answer. How do I move Maya from my C drive to my D drive? It's been annoying me for over a day now. Despite the fact that I set it up in my D drive everything from the projects to the preferences goes in the C drive. The C drive is far smaller than the D so my reasons are self explanatory. I've already tried to get help on the autodesk forums but haven't gotten any solutions. :/ In my experience, you can't. Trying to change installation location only moves a small part of the installation, the rest is still put on C drive. It's not just Maya, I've run into that with every Autodesk program I have ever installed. ok... any suggestions then? My C: has 63.9 GB of space compared to my D:'s 425. Well, I think making projects in the D: drive helps... I don't know what will happen to my preferences though...
  8. Firstly, get Nifskope you'll need it later. This is the program to work with Fallout 4's 3d models. Fallout 4 creates on object on the screen from quite a lot of different things but most of them are lighting information for the space they're in etc. There are only really three things that are used for the object itself. A mesh, stored as a .nif file, which is the 3d shape of the object including animation information, the polygons and instructions about how any textures should be stretched around its surface to fit. The material, stored as a .bgsm or .bgem file, which provides the information about how the object should visually appear and interact with light, etc. The .nif includes instructions about which material the item should use. The textures, which are 2 dimensional art that gets "painted" over the surface of the model. The main texture is the diffuse, which provides a colour map of what colour each piece should be. However there are many more types of textures that can be used. The material file says which textures the object should use and any special details about how they're applied. An .obj file hasn't got anything to do with Fallout 4, it's just a 3d model format which can be read by multiple programs so it's a good way of moving information from one program to another. P.S. Materials are something new in Fallout 4, back in Skyrim there was just the Mesh and the Textures. Ok, here's another question I think you are able to answer. How do I move Maya from my C drive to my D drive? It's been annoying me for over a day now. Despite the fact that I set it up in my D drive everything from the projects to the preferences goes in the C drive. The C drive is far smaller than the D so my reasons are self explanatory. I've already tried to get help on the autodesk forums but haven't gotten any solutions. :/ In my experience, you can't. Trying to change installation location only moves a small part of the installation, the rest is still put on C drive. It's not just Maya, I've run into that with every Autodesk program I have ever installed. ok... any suggestions then? My C: has 63.9 GB of space compared to my D:'s 425.
  9. Firstly, get Nifskope you'll need it later. This is the program to work with Fallout 4's 3d models. Fallout 4 creates on object on the screen from quite a lot of different things but most of them are lighting information for the space they're in etc. There are only really three things that are used for the object itself. A mesh, stored as a .nif file, which is the 3d shape of the object including animation information, the polygons and instructions about how any textures should be stretched around its surface to fit. The material, stored as a .bgsm or .bgem file, which provides the information about how the object should visually appear and interact with light, etc. The .nif includes instructions about which material the item should use. The textures, which are 2 dimensional art that gets "painted" over the surface of the model. The main texture is the diffuse, which provides a colour map of what colour each piece should be. However there are many more types of textures that can be used. The material file says which textures the object should use and any special details about how they're applied. An .obj file hasn't got anything to do with Fallout 4, it's just a 3d model format which can be read by multiple programs so it's a good way of moving information from one program to another. P.S. Materials are something new in Fallout 4, back in Skyrim there was just the Mesh and the Textures. Ok, here's another question I think you are able to answer. How do I move Maya from my C drive to my D drive? It's been annoying me for over a day now. Despite the fact that I set it up in my D drive everything from the projects to the preferences goes in the C drive. The C drive is far smaller than the D so my reasons are self explanatory. I've already tried to get help on the autodesk forums but haven't gotten any solutions. :/
  10. I'm not sure I'm sorry, but just wanted to offer a tip that may help. If you have Nifskope, you can export FO4 meshes in the .obj format which most 3d programs can load if you want to use in game assets for comparison. Just be aware that exporting is very easy right now, importing is extremely difficult. Your exported copy won't have the collisions, navmesh, physics and other game unique properties if you're trying to put them back in the game again to replace the original. I don't have Nifskope, I don't know what meshes are, nor .obj. I'm just getting into the very basics of 3D design now. ;^^
  11. I'm waiting for the GECK too before I do anything, for now I'm going to try and make 3D objects. On that note how big are the units in FO4?
  12. I'm fallowing the video, but I'm having trouble setting up autodesk maya NVM, I got it working
  13. Could you possibly provide a link to a video that explains it? I have a hard time learning by reading.
  14. I'm not familiar with search indexes, what is it?
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