*I may be completely wrong, please forgive me of so* What I would do is import the skeleton of the 1st person view (assuming you're doing something like a reload animation) Import the weapon and remove the nodes (reintroduce them later) and parent the weapon to the right hand (line it up in the hands first) Do some animating (don't do the weapon yet, just hand/body/camera movements) Wright the scripts for the start/end and where the sounds key in Bake the skeleton onto the vanilla 1st person mesh. Do some more animating (such as parenting the clip to the left hand etc etc to get the clip to move with it.) Export the skeleton as a .kf file (should probably do it straight after baking, and delete the "001" skeleton too, along with a few things you shouldn't have that ill post at the end) Import the skeleton of the weapon (parent the mag to the mag node and the mag node to the left hand etc etc) Export the weapon as a .kf file Chain them together in nifskope by copy/paste controllers. *gets a bit hazy from here* I think you may have to attach the .kf in the geck or something. *things to delete in blender* - any thighs - any toes - any calfs - leftweaponbase - bip01 looking - bip01 head - bip01 pelvis (that should be all of them) Also again I may be wrong I've done it like, once but I think its right. Sorry if not man