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amtrack

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  1. I support this, definitely nice to see some well-thought out suggestions like this. I actually think, if anything, the game needs a more definitive hierarchy when it comes to dragons. As of now, every dragon is pretty much the same, but harder to kill. They look almost identical, minus minor color/design changes. Here are some suggestions I have in mind, that I imagine some ppl are already working on: 1) Size changes: Quite frankly, higher class dragons should be much bigger than lower class dragons. I'd either reduce the size of lower class dragons, or increase the size of higher class ones. Dragons are already pretty big though, but I say just play around with it and see how it goes. 2) Attack changes: This pretty much fits in line with the original suggestion. Higher level dragons should have increasingly larger attack pools, and attack variety. There's no reason why a high level dragon couldn't, for instance, utilize multiple shouts or multiple elemental breaths. Mainly, they need to appear more forceful. Dragon breaths as they are now are pretty weak. Higher level dragon breaths should look increasingly more powerful imo. 3) Legendary/Boss class Dragons: This could be a lore issue of course, unless both Alduin and Paathurnax are rebalanced. If lore isn't a big issue, it wouldnt hurt to add "legendary" dragons, ones that dwarf *all* others in size, strength, attack power, and health. Legendary dragons should make the average character have to retreat, and even force a strong character to think twice. In other words, they should be scaled starting near the level cap, if not at the level cap. Legendaries should have unique breaths, shouts, or even elements..and naturally should make us all soil our loincloths. You could give them either a very low random encounter rate, or give them a lair..maybe both? For fun, legendary armor could be crafted from their hides. Legendaries should be pretty limited, Boss Dragons can be more numerous imo. Heck, Legendaries could be added in installments, akin to the Pokemon franchise. They could even be released through quests. Just food for thought here. Anyway the third idea is just for giggles, the first two are probably the most important. The third one was a fun expansion of the original premise of the thread, something that can continually added upon, and something that would give "difficulty junkies" their fix..without ruining the fun for everyone else.
  2. amtrack

    CBBE

    I was like you to begin with, but it actually allows for different cuts in armor/clothing; for instance, armor replacers that show cleavage look much better with a nude mod than without. I don't use armor replacers like that myself, but I can see the appeal of having armor cut differently for females than males. Its almost standard fantasy practice these days for women to have breastplates and skirts, while men wear full suits of armor. Vanilla textures dont really allow for more feminine armor as they are so ugly and shapeless. Course the most common reason is probably just perverted teenagers with excess hormones. There are pretty good uses for nude mods though if you think about it.
  3. A. Based on what exactly? Please dont pretend like there's some logical reason for your claim. The only reason it doesn't make sense for Farkas to be gay is because you don't want him to be. Thats all there is to it. Contrary to popular belief, there is no such thing as "looking" gay or "acting" gay. There is only "being" gay. Anything else is just a stereotype that may or may not apply like all things. Its the same fallacy as "acting black" or "talking white"...basically such things don't exist. Period. B. Ppl are not afraid of gays but they *are* afraid of homosexuality. Homophobia is anything related to that fear of homosexuality in a heterosexual world. And yes, ppl really do fear homosexuality. Where do you think the hate comes from? Hate is often a by-product of fear, and homosexuality seems to threaten a lot of ppl's perfect picture of society. As such they are afraid of it, and as such they try to erase its existence. . C. For the record, no npc of the same sex hits on the Dragonborne. The Dragonborne is the one that comes on to the NPCs. It is an option, and if someone doesn't like homosexuality then they can freely ignore the option or remove the amulet until they want to choose a partner. A mod for this is really a waste of time, nor does it accomplish anything other than treating someone's apparent homophobia. And you cannot call it anything except homophobia, as there is no homosexual dialogue in the game whatsoever. What the OP is asking for is to erase any trace of possible same-sex marriage from the game. That is homophobic, period. Personally I find it to be a ridiculous mod request. If it bothers the OP that much, he should just stop playing Skyrim, remove the amulet, or make a mod himself. Thats like someone requesting a mod to remove all redguards from the game because they dont like colored people. At some point a mod request is more offensive than it is genuine, and should not be supported for that reason.
  4. I apologize, when I said "It is a confusing matter", I never meant that I do not understand: But the thing itself is a mess. There is no single-model that you could get sued for. Modelling the tower in the Imperial City? What, a normal tower? Modelling Akatosh? What, a dragon? Modelling .. etc.. etc. Cheers, Matth Disclaimer: All the explanation isn't directed at you per se, as you understand already. But for those who don't "get it" here it is... I dont think that was the issue though. A modder can probably get away with borrowing textures or models from Oblivion or Morrowind, heck probably even sounds. Unless there was a legal restriction on Bethesda's side, I can't imagine they'd create a stink about it. The problem is recreating the game itself, which is very obvious copyright infringement. You could, theoretically, create an original rendition of Vvardenfell with no problems. Modelling isn't really the issue, you could probably create the entire universe. Once you start copy/pasting storyline, quests, characters, and the like, that is when Bethesda will call in their lawyers. While the individual models themselves are not copyrighted, the story *is* an original work and cannot be placed within *any* mod for *any* reason. This includes characters, dialogue, maybe sounds, and any/all events that take place within the game. And yes, stories, like books, are copyrighted. Its the same as how lyrics from songs are copyrighted, or notes from music compositions are copyrighted. That is where the legal problem is imo. Though realistically, Bethesda can raise issues of copyright infringement for models *or* ideas. Thats just how the law works, people with money and power will have the law on their side. You really don't think they could raise copyright issues over a model? Unless modders are packing expensive lawyers, you better believe that Bethesda will win that battle every time. The same goes for ideas, though to be frank Bethesda has never gone that route to my knowledge. Either way, recreating Morrowind as a game is illegal on counts of piracy and copyright infringement. It is the intellectual property of Bethesda, and as such, cannot be resdistributed by anyone for any reason. All in all this project isn't happening. Two suggestions: 1) Create an original Morrowind set in the current timeline. Recreate new factions with new quest and new storylines. Also create any forms of wildlife to be consistent with the changes Morrowind has gone through the past 400 years or so. This can include new monsters altogether, or different forms of existing monsters in past Morrowind or current Skyrim. While equally as ambitious, it is at least within the realm of law and, imo, *much* more interesting than a remake. 2) Recreate a portion of Morrowind in an alternate timeline (ie past Morrowind). Again use original quests (or borrow from past mods) to relive certain aspects of the storyline (though without porting the story content, just reference the event). This is more shaky depending on what you do, and do tread lightly on this one, but it still allows the experience of original content within the realm of Morrowind as it once existed. Anything else is flat-out illegal. Sorry to rain on the parade. I'd rather not see a leader waste a team's time, and whoever is spearheading this project should have been very aware of copyright infringement. TL;DR- Recreating the original game is illegal. Obviously. See suggestions above or abandon the project altogether.
  5. Well matth already covered it. As a non-modder, I will say this: its a bad idea. Its a bad idea for several reasons really, the first of which has already been covered: 1) It wont get finished. It wont even get half-finished, the project is just too ambitious. Of all the neat things ppl will wanna do, there's no way anyone is marrying themselves to a single project for so long. It wont happen. You might get the boat finished, a couple landscapes, but ultimately itll be an empty piece of landmass with nothing in it. Something on this scale will likely require Bethesda themselves to get a quality living piece of work. Next. 2) Morrowind is completely toast We all played Morrowind, we all know what happened to it. From a lore point of view, remaking Morrowind is pointless. Its amazing how many ppl will bash appearance mods for "zomg breaking immersion," yet how many would also advocate remaking Morrowind. There's nothing left in Morrowind, why would anyone want to explore an empty wilderness? Now if you want to break all sense of lore than by all means, proceed. Just a reminder that it doesnt make any physical sense in the storyline. People really need to learn to let go of things, let sleeping games lie. Leave poor Morrowind alone and let it retain its charm. 3) Obvious legal issues You know those disclaimers all you modders throw up, about how to "not use my mod without permission," etc etc? Well, remaking Morrowind is essentially hijacking Bethesda's creation and presenting it as your own. Modders hate that, so it amazes me that any of you think its totally okay to remake Morrowind. Its an obvious copyright infringement, and you bet you'll get a cease and desist order almost immediately. That = a lot of modders' wasted time and effort...assuming you even get a lot of modders to begin with. 4) Leave the past alone No point in recreating whats already been created, and created by a team more skilled, and with more resources, than yourself. As a non-modder, i'd rather see ppl break new ground and improve Skyrim beyond what Bethesda laid out for us. This doesn't mean slapping shoddy imitation games on the border somewhere. How about creating a new region that Bethesda has yet to flesh out? How about adding new quests/cities/people in that region which coincide with the events in the storyline? Imo that is a much better use of time than trying to recreate game that has no place in the current story anyway. Look ahead, not backwards yeah? 5) Really its just a bad idea, i've basically covered the reasons why.
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