I apologize, when I said "It is a confusing matter", I never meant that I do not understand: But the thing itself is a mess. There is no single-model that you could get sued for. Modelling the tower in the Imperial City? What, a normal tower? Modelling Akatosh? What, a dragon? Modelling .. etc.. etc. Cheers, Matth Disclaimer: All the explanation isn't directed at you per se, as you understand already. But for those who don't "get it" here it is... I dont think that was the issue though. A modder can probably get away with borrowing textures or models from Oblivion or Morrowind, heck probably even sounds. Unless there was a legal restriction on Bethesda's side, I can't imagine they'd create a stink about it. The problem is recreating the game itself, which is very obvious copyright infringement. You could, theoretically, create an original rendition of Vvardenfell with no problems. Modelling isn't really the issue, you could probably create the entire universe. Once you start copy/pasting storyline, quests, characters, and the like, that is when Bethesda will call in their lawyers. While the individual models themselves are not copyrighted, the story *is* an original work and cannot be placed within *any* mod for *any* reason. This includes characters, dialogue, maybe sounds, and any/all events that take place within the game. And yes, stories, like books, are copyrighted. Its the same as how lyrics from songs are copyrighted, or notes from music compositions are copyrighted. That is where the legal problem is imo. Though realistically, Bethesda can raise issues of copyright infringement for models *or* ideas. Thats just how the law works, people with money and power will have the law on their side. You really don't think they could raise copyright issues over a model? Unless modders are packing expensive lawyers, you better believe that Bethesda will win that battle every time. The same goes for ideas, though to be frank Bethesda has never gone that route to my knowledge. Either way, recreating Morrowind as a game is illegal on counts of piracy and copyright infringement. It is the intellectual property of Bethesda, and as such, cannot be resdistributed by anyone for any reason. All in all this project isn't happening. Two suggestions: 1) Create an original Morrowind set in the current timeline. Recreate new factions with new quest and new storylines. Also create any forms of wildlife to be consistent with the changes Morrowind has gone through the past 400 years or so. This can include new monsters altogether, or different forms of existing monsters in past Morrowind or current Skyrim. While equally as ambitious, it is at least within the realm of law and, imo, *much* more interesting than a remake. 2) Recreate a portion of Morrowind in an alternate timeline (ie past Morrowind). Again use original quests (or borrow from past mods) to relive certain aspects of the storyline (though without porting the story content, just reference the event). This is more shaky depending on what you do, and do tread lightly on this one, but it still allows the experience of original content within the realm of Morrowind as it once existed. Anything else is flat-out illegal. Sorry to rain on the parade. I'd rather not see a leader waste a team's time, and whoever is spearheading this project should have been very aware of copyright infringement. TL;DR- Recreating the original game is illegal. Obviously. See suggestions above or abandon the project altogether.