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bojo600

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  1. darn man, lol the one armor thing im trying to do is messed up. i'll try a couple of other fixes and see if i can get anything
  2. when u start skyrim click data and thats how u check ids, i don't know if that works for nexus mods and it may not work for some external mods i think
  3. uhh insert a pedestal and put a dragon claw on it? there really arent any dragon claw "holders" in the game, do you mean a dragon claw door?
  4. i dunno, i had the same problem and i did what mshoap13 said and it fixed it, try going through this pain the the butt tutorial to figure out bones n stuff http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Skyrim._Part_1
  5. yeah i did, another thing i noticed, the tutorial said to drag the armor into a cell to test it. of course it didn't work but i saw the armor mesh, just floating there and i can walk through it (like i said above) but i tried it with the default unedited iron helmet and the iron helmet was absent from sight thanks for ur help tho man
  6. i followed this lengthy tutorial on making skyrim armor: http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Skyrim._Part_1 but in the end i had made the armor add on, the armor itself in creation kit, i ported it into the jorvastr cell in whiterun, but it just floats there like a non colliding static object. i tried to import it into my inventory with player.additem 04000d63 1 but it said something about incompatibility. i can upload files or screenshots, but plz help me! i made the model using blender and gimp for textures. i have been using blender and gimp for years and know everything about them, so that part was a breeze mostly, and nifskope seems to be fine. i think theres a setting in creation kit that im doing wrong though, so plzz help me (like do i need different files with different file settings for the same piece of armor?) any help or suggestion would be very much appreciated, thanks!
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