-
Posts
43 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by ladyonthemoon
-
-
-
-
-
-
...
-
...
-
-
what?, seriously?, i have huge hope about this project,
anyway can we do something about it?
No. Clairwoyance is coded to lead the player to their objective, which means that it works closely with any kind of quest the player could receive. Modifying it would be a very bad idea.
What exactly do you want to do?
-
-
...
-
-
Ok so made some progress with the loop I now have this:
Scriptname DWKBlightningScript extends ObjectReference ObjectReference Property KBG Auto ObjectReference Property Xmrk Auto Actor Property XH Auto SPELL Property LBolt Auto Function SomeFunction() RegisterForUpdateGameTime(10) endFunction Event OnUpdateGameTime() LBolt.RemoteCast(Xmrk, XH, KBG) EndEvent
Now in theory according to that script (which compiles with no errors) Every 10 seconds of real time the Xmarker (object reference) should cast the lightning bolt spell (spell) at the Keyblade grave (object reference) and XH (actor) gets the blame.
But in reality nothing happens, no spell is cast at all anytime in the game. I am seriously confounded and at a loss.
RegisterForUpdateGameTime counts in hours, not seconds. Your spell should be cast every 10 hours in your example.
-
-
-
-
...
-
-
Sorry, inadequate answer.
-
-
-
Sorry, inadequate or useless answer.
-
Sorry, inadequate or useless answer.
-
Sorry, inadequate or useless answer.
-
Sorry, inadequate or useless answer.
[LE] Its possible to edit Clairvoyance script?
in Creation Kit and Modders
Posted · Edited by ladyonthemoon
...