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darkman11

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Everything posted by darkman11

  1. after testing all activators i figure out how SM pickup the branch based on the keyword in the activator but what i couldn't figure out how it pick up the quest itself there are like 35 quests of type REScene and not all of them have a unique conditions so how SM pickup the quest? any idea?
  2. thanks SKK50 i'm studying the 42 activators (which have 'REEncounterTypeScene' keyword) one by one to see which one of them meet the conditions to trigger the scenes type encounters
  3. i'm trying to figure out how random encounters hotspots work? you mention that the RE script run for example on every cell loading, this means that the scrip will check for keywords (like 'REEncounterTypeScene') inside this cell. now the objects references you put in your first comment does indeed have the RE keywords but the problem is that the containing cell in many of these are the commonwealth itself if the scrip run on cell loading when then the trigger will kick in commonwealth? is it when the player comes near the object it self or its containing cell?
  4. i think the right keyword is 'REEncounterTypeScene' maybe this is the one which is related to locations can you confirm?
  5. thanks again it will be very nice if you can give me an example from the game it self
  6. this is good SKK50 but its little bit different from what i'm looking for i'm trying to figure out from Story Manager Event Node, under node 'REBranch' what are the condition to trigger the event one of the conditions is a keyword 'REEncounterTypeScene' by function 'GetEventData', and i'm assuming that these keywords are attribute to locations or cells please correct me if i'm wrong
  7. i'm trying to locate random encounters hot locations so i searched world cells with keywords like RETriggerObject ;RETriggerScene RETRiggerTravel i checked both FO4Edit and Creation Kit and i cannot find which property contains these keywords
  8. is there any command to show the GetStage of all quests (even finished) in the game?
  9. is there any way to mark specific objects (actor, item,...) with specific RefID in the Map in real time (aka using Console command)?
  10. is there any way to list my completed quests (like the one in my journal) sorted alphabetically
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