Jump to content

MadTek

Supporter
  • Posts

    3
  • Joined

  • Last visited

Nexus Mods Profile

About MadTek

Recent Profile Visitors

2930 profile views

MadTek's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. Hello, I think CooldownTime is the one during combats in seconds (Accio = 8 seconds for example) and NonCombatCooldownMultiplier must be a speed multiplier during exploration mode, I think the math is Exploration Cool Down Time = CooldownTime / NonCombatCooldownMultiplier = 8 / 24 = 0.33 seconds (Accio) I don't have made any tests yet, but this seem logic enough. BTW I saw in SpellDefinition table have a Maxima version for almost all spells but the rows aren't complete, I'm searching for a mod that I would find or create such charged spells by long pressing controls (more details here https://forums.nexusmods.com/index.php?/topic/12677382-mod-request-combat-system-charged-spells) and I wonder if there is existing blueprints for such spells or dev does not have finished the job but paved the way for future updates / DLC / Mods If you play a bit with these, please share your findings so we can have better understanding of how spells works to create epic combat system mods :cool:
  2. https://github.com/AutumnFloof/HL-Modding-Guide I found it on github, big thanks to the creator AutumnFloof. It seems to be very well explained. Enjoy! PS: If a moderator is looking here, it would be cool to have a modding section in the forum so creators can help each others ;)
  3. Hello, During my journey in Hogwarts and after playing more than 60 hours to level 30+ I noticed that the skill tree ends at level 22 which feels kind of unfinished for the combat system. Here is my ideas about this and how I would love to play this game relating to combat system, imagine having secondary spells (charged ones) that you could unlock via skill tree post level 22 and using it by long pressing a spell during combat. Example: Level 25: Charged Accio / Repulso / Descendo: Affect all enemies in a range around you (imagine Accio -> Descendo everyone around you) Level 27: Charged Bombarda / Incendio Level 29: Charged Arresto Momentum / Glacius / Levioso Level 31: Increase range for Charged spells Level 33: Increase duration for Glacius / Arresto Momentum Don't hesitate to share your ideas about this suggestion.
×
×
  • Create New...