Hello, I think CooldownTime is the one during combats in seconds (Accio = 8 seconds for example) and NonCombatCooldownMultiplier must be a speed multiplier during exploration mode, I think the math is Exploration Cool Down Time = CooldownTime / NonCombatCooldownMultiplier = 8 / 24 = 0.33 seconds (Accio) I don't have made any tests yet, but this seem logic enough. BTW I saw in SpellDefinition table have a Maxima version for almost all spells but the rows aren't complete, I'm searching for a mod that I would find or create such charged spells by long pressing controls (more details here https://forums.nexusmods.com/index.php?/topic/12677382-mod-request-combat-system-charged-spells) and I wonder if there is existing blueprints for such spells or dev does not have finished the job but paved the way for future updates / DLC / Mods If you play a bit with these, please share your findings so we can have better understanding of how spells works to create epic combat system mods :cool: