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ktreus

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  1. You literally earn more on Solstheim by saving the counselor Morvayn from the Ulen and helping Cpt. Veleth by defeating Falx Carius (10k plus Severin Manor and 10k plus Champion's Grudge, respectively), but only if you are level 60 which is not that big of a deal. The reward to killing the Emperor should be at least 50k-100k, and destroy the Dark Brotherhood should be at least 20k. At least the player would make the decision of joining the DB a real moral dilemma if your morals are really worth the doubloons.
  2. I've saw the "Subclasses of Skyrim" mod by Darenii and i wonder if instead of getting subclasses right of the bat, each Standing stone having a perk tree instead, like the Warrior Stone having warrior related perks and the Ritual Stone having necromantic perks and so on, making standing stones be crucial in specific builds This would also make the Aetherium Crown be THE artifact, since the player would get two perk trees instead of one, making the builds more worth and powerful But i don't know how complex it would be to implement such thing as "disabling and entire perk tree" since i only know how to mess up a bit with SSE and i don't know if the CSF is capable of such complex gimmick. Also would be amazing to "perkify" unique hidden blessings such as "Agent of Mara" for unique restoration builds or "Ancient Knowledge" for dwemer related builds
  3. I wonder if someone is willing to make a mod which you can find the Horn of Jurgen Windcaller inside Ustengrav, then, after you learn 15 shouts, you can proceed to learn Clean Skies and speak to Paarthurnax to proceed with the main quest. In "Season Unending", the Dragonborn makes the speech of how Alduin is dangerous to the world instead of Esbern, since he/she spoke with Paarthurnax, then Everything flows normally, since the Dragonborn are now well known after defeating Alduin, Delphine sends you a letter to meet her, since she's a blade and you, from the start aren't a manipulated puppet like a Far Cry main character, she wants to serve you as a follower instead, prior 3 days after Delphine sends a letter to you, you get an invite to one of the Eleween's parties (unless you completed Missing in Action in a violent way), since you arrive you can increase your disposition chatting with some people that weren't able to increase disposition in normal ways, or you talk to someone to make a scene and go away. Anyway, no killin partysnax bullshit, no letter instead of the horn, nice party after the end.
  4. Since i don't have any Modding experience above a complete amateur, i wish if someone can do this for the community. Dude, i can't even walk nearby some region and starts a quest automatically, at the start of the game (level 1 - 10), the courier starts to shove letters on you, you can't EVEN get close to Riften if you going to not play as a thief, because WILL start a quest related to thieves only by walking into the city, was already annoying cultists and that orc from dawnguard approaching you at level 10, you can reach easily the quest limit with quests that you don't want if you're going play in a certain way, which quest start disappearing from your journal if goes above the limit.
  5. Like the title, a mod that add exclusive start/completion sounds for each faction, The Companions having drums and howling, or CoW having chorus and spell noises (making a melody, of course), or the DB having a melody that resembles the whispering door, anyway, would be cool because I think lot of people is sick of the only drum default noises but also I don't know if such mod is possible to make. Sorry if I was not clear enough to be understandable, English is not my first language. Feedback is appreciated.
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