Jump to content

OrphenFire

Members
  • Posts

    70
  • Joined

  • Last visited

Nexus Mods Profile

About OrphenFire

OrphenFire's Achievements

Contributor

Contributor (5/14)

  • First Post
  • Collaborator
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Not sure. I'm no modder. I just download them ;)
  2. I totally forgot about those. I haven't played Magic in a long time, but you're right. There are 10 altogether. Hopefully someone with the skills will come along and decide to make this mod :D
  3. Wow your slideshow looks amazing. What mod did you use? I would like to try this. I see you have a large, giant sized man in Dwemer armour. How did you manage to command so many NPC's?
  4. Oh from Magic The Gathering. That's a pretty neat idea. I love the art for the Guilds of Ravnica and I think it would be an amazing mod for Skyrim. It would actually fit right in. For those who are unfamiliar with Ravnica, here are the 4 Guilds: The Boros Legion (red/white): The militaristic guild, they act as enforcers of order on Ravnica, and are not against using force to keep the peace. The Boros Legion is epitomized by the actions of the Wojek League, the police force of Ravnica. They are inspired by the archangel Razia. The champion, Agrus Kos, is a Wojek police officer and was the main character in the Ravnica novels. The Golgari Swarm (green/black): A sect which emphasizes that death is an essential aspect of the life cycle, and which to that end encourages death and plague in order to foster regrowth. They are ruled by a trio of sibling gorgons called The Sisters of Stone Death (Lydya, Lexya and Ludmilla), but their rule is being contested by the elvish shaman Savra. The Selesnya Conclave (green/white): A quasi-monastic order whose members are zealously dedicated to keeping life in balance. The Conclave disapproves strongly of individuality, holding that the good of the whole is always more important than that of a single being. It is directed by The Chorus of the Conclave, a group of mostly ancient dryads. A preacher named Tolsimir Wolfblood is their champion. House Dimir (blue/black): A shadowy guild that few of the common people of Ravnica are sure still exists. The other nine guilds know it does, and that it traffics in secrets, employing a network of spies and assassins to discover them and enforce their use in blackmail. It is led by the eldritch psionic vampire Szadek and the mysterious champion of the guild Circu, Dimir Lobotomist.
  5. I'm looking forward to whatever john is going to release for his dungeon ambient overhaul :)
  6. I find it odd that they skipped "mus_combat_05.wxm". It goes from 04 and jumps to 06.
  7. I'm pretty sure you can already do this. Get the wooden mask from the Labyrinthian place, and put it on. Then it transports you to some other place. Put all the Dragon Priest masks on the alter, and then voila! It creates a new unique Priest mask with the abilities of all the original masks.
  8. Okay that's cool. I'll be sure to download it when you release it ;) As for this chant sound, just download the one john posted a page back.
  9. I'm not sure if it will automatically detect that "mus_explore_day_10.wxm" is a usable music file. You can try it and see if the song ever plays, but you'll probably have to do a lot of exploring to find out for sure if it's ever going to randomly choose song number 10.
  10. Okay. I'll check out Understone Keep asap. Does it work in any other locations, like the actual ruins? It's such a small change, perhaps we should implement it into your dungeon sounds overhaul and wait until that is in a beta at least. Also, should we overlay the chant into some other ambient loops to be able to hear it more often when underground? By the way, I'm working on an original soundtrack for Skyrim; all my own original music. It's mainly for practice in videogame composition, but I'm going to upload it when it's ready.
  11. It's simple. Just structure your folders for your medieval music just how they are in the music.bsa file. For example, if you want to replace the music for villages and towns, you would find the music for the villages and towns and copy their titles and folder structure. Say you have a song called "Medieval Song 1" and you want to make it the village music. Just rename it to "mus_village_01.xwm" and put it in the proper folders (music/town/). The game randomly chooses music from all of the different songs it has for villages, towns, exploration, dungeons and combat. So you need a good variety of music. I have actually replaced most of the music in Skyrim with LOTR music, and it totaled up to around 60 different songs. I had to recycle some songs. Like, there are so many exploration tunes that I just reused some of the LOTR music.
  12. It worked. Although I haven't heard it in the game (I didn't delve too deep into the ruins), at least it works.
  13. I think that sounds really cool and interesting. Also, it shouldn't be too hard for somebody around here to make, especially after the CK comes out.
×
×
  • Create New...