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eyeami2020

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About eyeami2020

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    Skyrim
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    Skyrim

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  1. Is it really still called modding when using a CK? Cute. You've also clearly never modded before either. When you make modifications to the game (ie create a new weapon, modify certain gear stats, modify npc), it is modding. Doesn't matter if you used the CK or not. You're still making modifications to change things not available in the vanilla game.
  2. Well, considering how Bethesda hyped the community about the main quest elements, I was expecting more this time around. People like me wanted to see the lore and legendary powers of Tamriel's dragons. Instead, dragons were made into nothing but mostly easy loot, and seemed inferior to the Oblivion crisis. And no, an epic and jaw-dropping main quest would not stop TES players from playing further after it's completed.
  3. I was talking about what was my least favorite thing in Skyrim and how things should have been. I'm not the only one who feels this way too. Many fans of Oblivion hated the idea that one character can become the leader of all the guilds, and it's even worse when a warrior can become Archmage. By your logic, are you saying that just because you get "railroaded" into an organization's situation means that you should be the leader of that group? The hero in Oblivion was railroaded into the emperor's quest to save Cyrodiil, but wasn't made emperor; he/she was recognized as a hero. My point was that specific requirements should be needed to be the leader of an organization.
  4. Because Bethesda seems to struggle in creating good story. I wondered about the dovakhiin's execution as well. I was extremely disappointed with Skyrim's main quest. Alduin was such a generic villain.
  5. Ginnyfizz, I get what you're saying, but the problem with a guild like the Companions is that they seem to hate magic so why would they want to be led by a character who uses magic? It doesn't matter how good this character might be at pure melee combat. I doubt that the Companions would accept any magic user as their leader. Again, this goes back to what I said about Skyrim's mage guild. The mages there seem to value magic and the study of arcane above all else. It's true that a hybrid can become powerful in the arcane arts, but what about non-mage types? Why would a non-mage be accepted as the guild's archmage? It doesn't make sense. It's like having a registered nurse, who knows little or nothing about engineering, become the president of an engineering organization. I can see how a powerful hybrid skilled in stealth, magic, and combat can be accepted as a leader for the DB though.
  6. Eh? Nothing wrong with being a werewolf. Especially considering that Skyrim is suppose to be one of the places populated with them. I'm lost on what you said about not being able to be cured of lycanthropy. I was able to cure myself of the disease... As for being forced to be a werewolf? It's already bad enough that it's so easy to become a leader of Skyrim's guilds; at least the Companions require you to do something to become more like them in order for you to move up. In fact, I sort of wished Bethesda would have forced more things onto players if they want to further proceed in guilds. It's ridiculous that a mostly non-mage character can become the Archmage of the College of Winterhold. This was an issue in Oblivion too, but at least in Oblivion, you had to do many quests before you can even gain access to the Arcane University. The way I see it, instead of just requiring your character to cast a low level spell to join the guild, more mage stuff should have been required. For example, your character's magic capability should have been further tested before actually becoming a member of the collage. To advance further in the guild, there should have been more tests for your character strictly involving mostly magic. I said mostly magic because of battle mages. College of Winterhold quests should have had roadblocks that can only be removed if your character possesses and can cast certain spells. The harder the quest, the higher the level of spells are required. The bottom line: a non-mage should not be able to successfully complete quests for the College of Winterhold. The same logic can be applied to all other guilds in Skyrim as well. A non-thief type should not have been able to become the guild master of the Thieves Guild.
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