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Everything posted by Ghozgul
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SSE Seeking help with importing a shield (CK)
Ghozgul replied to Ghozgul's topic in Skyrim's Creation Kit and Modders
It was indeed the AA selection, dat s#*! was quite hidden x) Thanks! -
SSE Seeking help with importing a shield (CK)
Ghozgul replied to Ghozgul's topic in Skyrim's Creation Kit and Modders
I don't think so, I changed the model in both male and female section, unless there is somewhere else required ? -
SSE Seeking help with importing a shield (CK)
Ghozgul posted a topic in Skyrim's Creation Kit and Modders
[sOLVED] Hey guys, so I'm usually making weapons mods without problem, I'm following the simple steps in the CK to duplicate the base weapon I want and replacing the meshes and data by mine freshly done in Nifskope. So I tried to do the same with a shield I made, the nifskope part looks done and I think the issue is in CK. I'm using the daedric shield as base for mine, so I duplicate the two entries with shield in CK, and replace them with my new meshes. Everything seems fine, the preview are loading my shield properly but when I go in game, I can select the shield from my mod, it loads in the inventory with it's own look and name, but when I equip it it's using the daedric meshes.... It seems I'm missing a simple step somewhere but after digging for a while I can't find the answer at my question :sad: any help would be appreciated =D -
SSE Substance Painter and materials being compacted into 1
Ghozgul replied to Zynxx's topic in Skyrim's Creation Kit and Modders
How many materials/name do you have in blender when exporting ? SP doesn't use the name of the mesh but the name of the material you use. -
Weapons with attributes if wearing PA possible ?
Ghozgul replied to Ghozgul's topic in Fallout 4's Creation Kit and Modders
That's what I was thinking, I guess a script would be the only way to achieve this. I hope it could be, I had this idea in mind for a long time and I'd love to see it ingame, I think it can be a good game mechanic -
Hey guys, to recap the title I'm actually wondering if it's possible to change the behavior of the weapon on the character if we're wearing a power armor or not. It's been a while I'd love to create few weapons for PA, like a large slug shotgun or bigger sniper. But the downside of this weapon for the player would be to have like a stagger effect when shooting IF the player is not wearing a PA, basically the recoil would be too powerful for a regular human so that's why the stagger effect. Does anyone knows if it's possible ?
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Hey guys, I'm actually creating a new weapon, I wanted to create at first on the same model as a rifle for hand placements and animation, but I went a bit further and nothing matchs up anymore. I know custom animations are possible since there is quite some already on Nexus, but I don't find anything about how to create some custom animation like holding/reloading ect. I just found one but it's made with Maya and I'm working with Blender so it's no use for me :/ That would be awesome if someone could help me with that ! Thanks ;)
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You prefer a full sheath or just a small one like the 2nd link ? I can do both so I need to know which one make :P
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Well, thanks for your help but I think I'll give up now...The armor turns invisible now, and same if I try to combine the two, it looks good in bodyslide but invisible once equip.
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Ok for LOOT and load order but is there any warning in LOOT ? And for the loading screen part, are you sure you have all the requirement ?
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When I tried to put them both, the last one just replace the previous, so I just equip one. And I don't really see which line am I supposed to adjust on Nifskope actually.
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Yup that's what I did with Outfit studio, so now I have the TERA armor looking like the image, but can't have both at the same time :/
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I don't want to combine the meshes, I just remove the one I don't want on the TERA armor, but I prefer keeping them as 2 separate armor part
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Yo guys, so I would like to mix 2 armors, the first is from the TERA port:https://www.nexusmods.com/skyrimspecialedition/mods/9651?tab=images and the 2nd is an armor I found on internet, not on Nexus but basically it's a dress sleeveless. As result I'd like to remove most of the body armor part to keep only the shoulders/sleeve (legs and arms) on it like the image, but I want to be able to also add my dress in the middle (since the part covered as been remove) but the problem is: they are both body part. With TESedit I tried to move the armor from body slot to calves (since it's empty on my character) but it doesn't works. So how could I do that ? Thanks !
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Which mod altering the poses did you installed, and which mod manager are you using ?
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I just found that character while browsing, and I'm actually surprised no one already made the armor for Skyrim, it looks insanely nice! That would be so awesome to be able to play with it.
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A preset/follower/armor that looks like Angelise Reiter?
Ghozgul replied to igorheadshot's topic in Skyrim's Skyrim LE
I came across that character on internet, and I hoped for an armor somewhere, it could really fit Skyrim ♥ -
I finally figured it out. My texture file was the render I wanter in game, but I needed to get it almost black, while the specular map is way clearer. With this, I have now a tint polish look I wanted !
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I use Nvidia texture tool exporter and the BC7 format, it might be that. I'll try the map again but with BC5 edit: I have a better render on the blade, but the whole weapon turn almost black with the BC5 format.
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Hey guys, I'm actually finishing my mod with custom weapons, but I have an issue with the specular map part. I only apply the specular / environment mapping on the blade, the rest of the weapon has a forged black metal look, but the sharp part is polished and shinny, but the problem is: is looks white :/ I have the regular texture file, the normal map _n and the specular _m , I tried to change the color of the specular from dark grey to white, but it doesn't really change in game. To avoid anything on the blade, I remove the blade part while doing the normal map, to get a clean blade part. I have made a normal map with the blade part to test, but the result is the same... Render in game: https://ibb.co/x2XDPw1 Settings in Nifskope: https://ibb.co/h1QB0Yf Thanks for your help guys!
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Seeking Testers for Male Version of Hedge Mage Armor
Ghozgul replied to Tathrin's topic in Skyrim's Skyrim SE
Actually I can't find the camp, can you share a screenshot of the map for a more precise location ? And yeah sure, feel free to use the screenshots. -
Seeking Testers for Male Version of Hedge Mage Armor
Ghozgul replied to Tathrin's topic in Skyrim's Skyrim SE
The outfit is working fine, I use addmenuitem to give me the items. edit: I just saw about how getting the quest, I'll try now -
Nemesis and FNIS are not supposed to do the same thing, but without being compatible with each other ?
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Overlapping Armor, need help with that one.
Ghozgul replied to Ghozgul's topic in Skyrim's Skyrim SE
Ok so apparently it was the mod Deadly Mutilation who messed up, I spent 3 hours looking for it, restarting a new game every test but I got it!