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xNeariax

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Everything posted by xNeariax

  1. Yeah, the thing about the mods was my first thought as well. The weird thing is: since I have all my mods installed in Mod Manager - not copied into the *actual* data folder, hence not *really* overriding anything, just "pretending to the game I was" - shouldn't the problem be fixed when I take them out, if it came from that? In my logical understanding the game should then just go back to using the original - untouched - files and any clash that came from mods should be fixed. But that isn't the case. A flaw in my logic? It's a little bit of a comfort knowing I'm not the only one this is happening to though. Would you mind posting how you reset things via console if it works? I know how to do some things, but not nearly all of them. No idea how to get NPCs to show up at the right time again for example - and always "skipping" a quest stage is getting kinda annoying. :\
  2. Hey everyone. My game is acting rather strange in the last few days and I desperately need help to even figure out the source of my problem(s) and hopefully a way to fix it. What I'm expiriencing: Quest Problems: * Radiant Quests not working properly expl.: Instead of "Get 10 Mammoth Tusk for Ysolda" the game will only put out "Get <amountof> <radiantquestitem> for Ysolda" (something like that). * Thieves Guild "Special Jobs" not working/unavailable Started with locations of the items I was supposed to steal & records I had to alter not showing on the map anymore + when I was in the location pressing E to alter the records would not work. I had to use "setstage" via console to get the job done. Worked for a while. However, for some reason by now i don't even get the "I'd like some extra work" dialog from Vex & Delvin anymore. Same for the Dark Brotherhood: location of the guy I'm supposed to kill isn't viewable on the map. Same with some other quests. Strangely the latter only seems to be true for Thieves Guild/DB/College of Winterhold quests. Every other quest - that should - can have markers. And even ONE of the DB quests has one. Just the other doesn't (even though it should). If that makes sense.. NPC Problems: Aside from the one with Vex & Delvin not giving out their lines, obviously.. * Random quest related Characters not showing up expl.: The Member of the Psijiic Order you're supposed to meet in the Archmage's Chambers. I get in, the sequence where everything goes "blue-ish" starts - but instead of the guy showing up "in my characters head" to talk to them, he just never appears. Neither does any dialog/voice. Even though both did the first time you meet him when you're with Tolfdir. Bit of the same thing in the Ruins of Mzulft with the body I'm supposed to loot the key from. Well, in fact that one DID appear - but 3 chambers further into the ruins, where I would have never found him if I hadn't gotten the key via console before to get in at all. * Original (Mod) NPCs don't have dialog at all That problem does not concern for example the "Follow me." or "You're hired." dialog of new followers. They display that and follow as they should. Any *original* dialog however never appears. Yeah, I think that's basically it. I know it sounds like a lot, but I'm quite sure all of this is caused by the same thing or at least connected as it all appeared around the same time. Additional Info that might help: * My game version is 1.1.21 as I never ran into problems or bugs before that warranted updating * Game language is German * Patched TESV.exe to allow for 4GB * Run all my mods (except ENB) in Mod Manager * No conflicts between any of them are shown there * Exception: "meta.ini" is used by more than one mod. But that was the case before all this started. What I've already tried to fix it: * Took out all the mods that touch NPCs or Quests in any way Problem stays (tried this by speaking to Vex or Delvin again - still no Job dialog.) * Took out ALL mods except for texture replacers same result as above. * Started a new game with + without mods again same result So, yeah.. as you can see I'm running out of ideas. Any suggestions anyone? Is there something I'm just not seeing?
  3. Hey there. First of all: already using the mod and so far I really like it - and the whole idea for it. Keep up the good work. :) Secondly, I thought I'd submit my character as well, especially since there hasn't been a Khajiit posted yet. I could imagine her as either a simple addition "hanging around" Riften (doing whatever you see fit) or just roaming the lands on her way to fulfill a contract, but she could also be connected to either the Thieves Guild or the Dark Brotherhood or encountered just "randomly" attacking someone who has a contract on them, trying to steal from the player, etc. ("evil NPC faction?!"). I'm not really picky as long as it fits with her character, so whatever you'd see fit. Here you go: http://i43.tinypic.com/34zefdf.jpg Name: Layali Gender: female Race: Khajiit Visual characteristics: White fur. Darkbrown "Tiger" markings. Darkbrown hair. Gold earrings. Scar across nose. Light blue eyes. Class: Assassin/Thief Current Level: 45 Favorite Weapons: Bow. Poison. Secondary Weapon: not shy to use her claws if cornered. Favorite Armor: Triss Armor Recolor or Nightingale Armor. Could be changed to Thieves Guild or Dark Brotherhood Armor or alike. Combat-Skills: Archery, Light Armour. Other Skills: Sneak, Persuasion, Lockpicking, Alchemy + Pickpocket. Favorite Hangouts: Riften, the Dark Brotherhood Sanctuary, and wherever the next contract might take her. Story: As most Khajiit, Layali's roots lie in the province of Elsweyr. Born into a tribe of Tojay residing in the Tenmar Forest, near Senchal, she grew up in a culture were thieving and the harvest as well as export of Moon Sugar are common ways of making a living. However, as Layali grew older she soon came to realize that life as a „common thief“ wasn't exactly how she wanted to spend the rest of her days. A dream was born - and finally realised, after a youth of severe training and studying: making the long way to Skyrim, gaining membership to the Dark Brotherhood and bringing glory to this new family. [Optional – but in my play as it explains both guild memberships:] But as is often the case not all legends are just as glorious when viewed up close. The Dark Brotherhood is far from former days grand style and it looks like it will take a while for them to regain it, if they ever will, but a girl has to make a living.. and she does come from a tribe of thieves.. Two more pictures: 1) http://i44.tinypic.com/263u69k.jpg <- showing facial structure ("Tiger" preset, I believe, with only a few slight tweaks) 2) http://i41.tinypic.com/avk95z.jpg <- and "skin" color better as especially this often looks "off" and not white/light grey at all depending on in-game lighting.
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