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NoddingOff

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Everything posted by NoddingOff

  1. Thank you, I'll add two of the four you listed. Havok fix was already in my list, and Climates of Tamriel will be considered once I get to weather and lighting.
  2. I've been away for a while, dealing with real life and all the fun that comes with it. Now that things have settled down, I'm beginning to set up a new modlist for myself and am looking for suggestions, or corrections. The goal is a near hardcore experience, that remains lore friendly. Since I'm currently working on the 'foundation' of the modlist, and plan to use that foundation for future modlists, I'd like to limit discussion to bug fixes, consistency, oversights, revisions, and quality of life, rather than expand into combat overhauls, re-balance packs and the like. I'll get to those -- probably a couple weeks after I'm happy with the current list, and may or may not ask again. The questions I have currently are, Have I missed anything? Do you have suggestions to add, or remove something, and can explain the reasoning? You'd be helping me understand a bit more, and it is very much appreciated. Not a question, just my thanks for taking the time. Bug Fixes (12) -- Self Explanatory Unofficial Skyrim Special Edition Patch by Unofficial Patch Project TeamBetter MessageBox Controls by ecirbafCharge Dialogue Fix by Whitefang37Dragon Stalking Fix by sevencardzEnchantment Reload Fix SE by egocaribEye Normal Fix SSE by Mr DaveFlora Respawn Fix by bluedanieru(SKSE64) Havok Fix by rezyHearthfire Display Case Fix by KrucifyWoodElf - MaleHair - Fix by ProvisioncoreSSE Engine Fixes (skse65 plugin) by aersSkyrim Particle Patch for ENB by mindflux (Non-Nexus link. Leads to the enbseries forums) Consistency (08) -- Fixing minor details that made little to no sense, or otherwise improve the gameplay experience 1st Person Candlelight Fix by SavaasBetter Dialogue Controls by ecirbafBring Out Your Dead by ArthmoorHunters Not Bandits by raccondanceNARC Remade - No Animals Report Crimes For Skyrim SE by Pharros (Ported over by jss2a98aj)Sound Hammering Sounds by sialiviNo BS AI Projectile Dodge (Magic and Arrows) - Immersive Projectiles Nondetection of Enemies by ReizeProper Aiming by Arindel (Suggested by Gorsha) Oversights (04) PrivateProfileRedirector SE - Faster game start (INI file cacher) by KerberFuz Ro D-oh - Silent Voice by shadeMeRaven Rock - Fix Exit on Horseback by AndrealphusVIIISSE Fixes by meh321 Revisions (04) -- Things that may have been left out, restoring functionality, or things that would have been nice to have in the first place Achievements Mods Enabler by xSHADOWMANx or Sumwunn Dawnguard Vampire Attacks Fix by Hitman47101Stay at the System Page by Ryan - iammitochondrion (re-uploaded and updated by Fudgyduff)Cutting Room Floor by Arthmoor Quality of Life (07) SkyUI by SkyUI TeamMoreHUD SE by AhzaabImmersive Hud - IHUG Special Edition by GopherAlternate Start - Live Another Life by ArthmoorRealistic AI Detection SE by Olivier DoorenbosBetter Jumping SE by meh321 and z65536Run For Your Lives by Arthmoor (Suggested by Gorsha) Thank you for your time and input. I appreciate it. You people are, and have always been awesome. EDIT: Monday, November 11th, 2019 Added Proper Aiming to Consistency category, as per Gorsha's suggestion.Added Run For Your Lives to Quality of Life category, as per Gorsha's suggestion.
  3. I was hoping you wouldn't say that lol. Converting the 1/3 Arcsecond NEDs to the required DDS is where I'm finding myself stuck. Maybe I'm missing something in VTP ... hmm. I'll probably write up a short primer on the NEDs, the files associated with them, the differences between resolutions and how they're represented etc. in the next few weeks. In the hope that someone may recognize something and point me in the right direction. Note: Looking again, it seems the DDS requirement is locked at 33x33 pixels as well. Interesting.
  4. No worries. Negative feedback rarely helps. Better to provide relevant information, so anyone coming across the thread who may have similar questions, can learn -- also, less chance of drawing the Mod's ire and getting the thread locked.
  5. Copyright in Derivative Works and Compilations. U.S. What you have would likely fall under a derivative work. https://www.copyright.gov/circs/circ14.pdf Hope that helps.
  6. Edit: I feel like an idiot. Figured it out my main question, not even a minute after posting. For anyone looking for the same information, go to File > Preferences > Render Window > Grids to Load. Default is 5. If memory serves, this used to be done via the GECKCustom.ini -- in fact, I know I've seen a topic on this very issue in either the Nexus Fallout 3 or NV forums. I can't seem to find the GECKCustom.ini for Fallout 4, or at least it's not where I expected it to be (Documents/MyGames/Fallout4). Is it an option in the GECK itself that I'm completely missing? What I'd like is to be able to see more of the area I'm working on, and not just what is currently editable within the cell I'm in. Bonus Question: I saw a thread here ... or at least I think it was here, not terribly long ago (Before the GECK was released) (It was from Jan 2012) which detailed instructions on how to import a heightmap that had used real world DEM files provided by NASA and the U.S. Geological Survey. Has anyone managed to get that to work yet? In the GECK, under World > Import Heightmap, it offers the following. Heightmap image needs to be a grayscale (single channel) 32-bit-per-channel floating-point DDS. I haven't figured out how to convert the files I have into a format the FO4 GECK can use. I'm just curious if someone in the modding community has figured it out, and if so, how. I apologize if my google-fu is terrible, even with search operators. :confused: EDIT 2: Seems what I found was for Fallout NV. This is why I shouldn't work on things until after 3AM. Would still love to know if anyone has managed this with FO4. Link for anyone interested. https://forums.nexusmods.com/index.php?/topic/517230-tutorial-converting-a-dem-to-a-heightmap/ Thanks in advance.
  7. Looks pretty good. I'd like to see more of what you have to offer regarding long-form tutorials and musings. I'll keep an eye on the site.
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