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Yuurt

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  1. He said he was a kid, but he didn't say what age. Most kids start watching porn around the age of 14, so what the hell does it matter if he has sexual mods in a game that he owns? Regardless, you're not his father. Don't be so arrogant; help him - and others who search for this thread - why don't you!
  2. I was referring to the riders. Well I'd imagine there would be people worshipping the Dragon-Riders are wanting to join or get involved somehow, but they don't necessarily need to be coded except for adding another phrase that half of Skyrim will repeat to you when you walk past them (for example, "I used to be an adventurer like you, then I took an arrow to the knee." -> "People are talking about you. They say you teach others to summon the Thu'um and ride dragons... I've always wanted to ride a dragon...").
  3. Well the thing is you, as Dovahkiin, can't just wait for these young'uns to grow up, nor can we necessarily simulate or model teenage characters.
  4. I like it. Only things to mention, aren't Swamp and Blood Dragons the same? http://elderscrolls.wikia.com/wiki/Dragons#Dragons_of_Skyrim Also, I like your possibility of death for the recruits, which can be scripted so only certain recruits can die in the test, the other's just fall to the ground and limp away in time for you to intervene. Much like the Old Orcs that oen can encounter across Morrowind and Skyrim, certain races or people value their death, and fighting a dragon to get into the Dragon-Riders (whatever that is in Dragon tongue) is most likely VERY honorable.
  5. LOL What where'd you read the bit about the trees? I agree 92, as I'm playing I'm thinking Damn, I'm leading everything. Call me Emperor already I think if we can make the characters that are appointed very powerful and fleshed out people from all parts of Tamriel, we can make the dragons submitting to their authority (or however you'd word that) convincing, assuming they beat/burn their dragon (and preferably more) to submission first.
  6. @92abcdefgh Yes I did read the whole thread, and in my post I was trying to advocate for multiple Dragonborn over blood sharing, though Qustav makes a good point against it. I guess linking npcs and dragons could work if the characters were fleshed out and had rich backstories, though this definitely does very blatantly turn to Inheritance lore (not like it's a bad thing).
  7. Tis why I don't see the need, use, or possibility of a character using his own combat moves and bows and spells on dragonback. You theoretically could use archery or projectile spells by making dragon head control and attack autonomous, but it's not plausible while flying, and it's tedious to switch controls and gameplay whenever you land (I'd still use the dragon's Thu'ums and jaw attacks. Also @92abcdefgh, I thought the idea was to use existing Dragonborn, one of each race? It only makes sense as you can't just give a normal person your abilities. Take combat; blood of enemy combatants can definitely get in your own blood during melee combat, so does that make a third of the foes you duel contain Dragonblood? No, not really.
  8. True, maybe Paarthunax could ask where you hail from, forcing you to identify yourself as one of the in-game playable races. On another note, I don't think all of the dragonborn have to be mages, as that would clearly show some bias on Akatosh' part. It's not like you will be able to fight on the back of your dragon other than just shouting through him or her. Anyway, none of the magic spells have big enough ranges.
  9. I think there should not be another Dovahkiin of your race somewhere else in Tamriel (are we expanding this to all of Nirn?) as that just makes you an exception, which you are not. You are Dovahkiin, like many others have been, though you just happen to be more succesful (besides already knowing of your blessing/birth-right). Other thoughts: Also, a general thought about the Acts: I don't feel that this mod should envision a HUGE change or power-gain for your character as, yes you defeated Alduin and removed him from Svongaarde, but still, you are not the only Dragonborn in history. What makes your character the one who ends it all? I think that this mod should at least lightly set the stage for another conflict towards the end of it and should not involve wiping out the Thalmor, but rather defending Skyrim from their invasion. The defense in itself can be long and filled with town/region specific content, rather than just "Defend this fort" (add twists to each battle and different leaders/objectives to end each fight). For example the fight in Whiterun would be towards the middle of the Thalmor invasion and would involve you watching from the Throat of the World as the city was approached by an army. You would lead your men to attack the army and would have to wipe out giants and ultimately man the walls. In other locales like Solitude or Winterhold where the city is above the sea, the battle could be fought over sea and could be an aerial battle the whole time, and unlike Whiterun, you wouldn't deal with giants and instead would deal with archers from INSIDE and ON TOP of the city walls in Solitude and Thalmor mages in Winterhold.
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