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SnowElf

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    FUS RO DAH!!!
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    life, dude

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  1. @skitzophrenic That's exactly what I had in mind. I'm trying to read through the majority of the known lore in order to get a clear picture of TES as a universe. It's really some of the richest and most complex lore I've ever seen. You wanna read something really complicated, try this: http://forums.bethsoft.com/topic/1249697-on-boethiahs-summoning-day/ This correspondence is absolutely insane
  2. http://imperial-library.info/content/final-report-trebonius I found this researching for a story line I'm writing. It is (I think) a canon explanation for what happened to the Dwemer.
  3. Gosh dang this waiting for the CK sucks.... :down:
  4. Can you make the children grow too? I know there's not really aging in Skyrim but I don't want to have a bunch of little children running around my house forever. I want them to grow up and slay dragons with me. I could teach him dragon shouts too, or maybe we have to revisit the stones so he could learn them.
  5. There's no adoption in Skyrim! I can see the quest now... "QUEST STARTED: STEAL A BABY"
  6. This looks really good. Excited to see it done
  7. Keeping an eye on this one. Looks like it could be cool :)
  8. I suppose you are right. That could work, the way you've explained it, though Conjuration is exclusively from the realms other than Nirn. That Lexicon solves all those worries though. Putting the memory of the form of the automaton in the Lexicon and summoning it, in a different sense, forth from there is very cool, and I honestly would not have thought of it. You the man, Basalt :D
  9. I do agree with Meatbomb on his point. Summoned things come from Oblivion. You could teleport-summon them from wherever you built them, such as the engineering station, but you would have to build them first and have them sit in a waiting queue. I don't particularly like that solution, because teleporting doesn't really have a time-limit like summoning does, and killing them shouldn't send them back to where they came from, they should blow up. Not lore-friendly. @Adolon: That thing is awesome! And there could be a two-legged version with arms that have attacks, and you could build them with different kinds of arms! Very nice
  10. But... The Dwemer devices ARE magical... Don't be fooled by the steam engines and gears, the Dwemer were exceptionally well versed in magic. So much so that modern scholars fight over every scrap of Dwemer tonal-lore. The Dwemer were, to our knowlege, the paramount artificers in techno-magic, as in they combines hard science with magical science in almost everything they did. This is clearly seen in the designs of their creations. The Centurions run off an internal boiler, powered by Soul Stones. The Dwemer orrery's react directly to magic. The most famous Dwemer artifacts are enchanted to a degree which no living Mage could manage. The Dwemer are not just Steampunk Elves in the TES universe, they were masters of science and magic, particularly because they used a scientific method on everything. Rather than atributing Magicka soley to the gods, they worked to understand its nature, and thus could do things with Magic that no one before or since has been able to. @Lachdonin: I think you are supporting darth's point :) Also, for those who watch this thread that are modders, have you guys heard/tried using SkyEdit to mod? If so, is it relatively new-modder friendly, in the sense that one could figure out how to use it even if they are brand-spanking new to modding?
  11. @darthmomis: If I have my way then there is for sure going to be an awesome immersive quest line to go along with all of Basalt's amazing Dwemer technology. I'm working on it as we speak :) @huntsman2310: I know you said you have your own mods going on but I think we could potentially use your skills on Basalt's mod. We really haven't actually decided on whether we are a team, as that is all Basalt's call and I haven't really asked yet. But we could use you, your skills, and your input
  12. Your quest sounds very cool. Gives me a number of ideas... I appreciate your posting in the Dwemer forum, and for the name generator. I (and I'm sure @Basaltface) would be interested in a possible joint operation. If you have read the whole forum you kinda know what Basalt's quest line is doing. If you are at all interested let me know and I'll PM you the full storyline once I write it out. I'm kinda useless as far modding goes but Basalt is pretty good with texturing and modeling (I think) and there's another guy @huntsman who's good too and who may be working with us. Anyways, again your quest looks really cool and I'm excited to play it.
  13. Bump. CK is coming soon...so get postin
  14. The big battles are one of the parts what I'm most excited for. Obviously the Falmer are a great choice for an opponent, but they really don't pose too much of a threat to the Dwemer automatons unless they outnumber them. In their current form that is...
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