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greyday01

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Everything posted by greyday01

  1. I know if you want to plays with scripting you need to unpack the scripts rar to your data directory, but is there any need to unpack the meshes and textures from their BSAs?
  2. I don't know if it true of vanilla Skyrim or due to the texture mods I've installed but the Nordic ruins look beautiful. The brick sections shine like the inside of a abalone shell and the carvings are beautiful. When illuminated by flames the walls shine like copper. Caves, especially with natural light and waterfalls can be beautiful also though they don't match the Nordic ruins for me. Imperial forts and mines though seem rather dreary by comparison. Dwarven ruins are ok but rather too noisy (good for loot and soul gems though). What are your favorite dungeons?
  3. I never saw the point of mining until I started carrying a pickaxe in skyrim. Now a lot of my money comes from mining. With the spell to transform iron ingots to silver and the gems you find while mining you can make a lot by smithing only jewelry. It pays for my travels anyway and you never know when you may come across more lucrative ore patches. Along with a woods axe and tent (Frostfall and Campfire make those essential) and a reasonable amount of food I'm usually packing quite a bit even without loot. Has anyone modded a pack burro that not for riding but just follows along behind you? Anyway do others carry a pickaxe on their travels?
  4. They do lay down from time to time but not for extended periods as far as I can tell. I'd like to find a way to make one do so.
  5. Would you need papyrus? Could you simply copy and rename some vanilla potion in the CK and change the effects and modify the mesh if you want it to look different?
  6. I tried to make a dog go to a specific loacation and sleep there but it is not working. It goes there, lays down, stands up, over and over. There is a bearsleep package that is used in Helgen. Will that work with dogs?
  7. Thank you, I'll try it then. I'm not at all sure what kinds of info IS saved in game saves, so I wanted to be careful.
  8. Next time I entered that room they were no longer standing on the air over their stands. I might just try moving them slightly away from the walls and other objects. If someone has a game save using the current mannequins and I delete them and replace them with a different id mannequin it would cause game crashing? To fix this would you recommend just moving the current mannequins below the floor out of sight and putting new ones in their place? Oblivion's mannequins didn't have this problem and could hold weapons. Why didn't they use the same method since they are both Bethesda games?
  9. Yes, but I find it easier to build first and then move the whole thing. Easier to check that the numbers are what they should be. Especially with meshes that need particular orientations to match up like caves with 4 different corner and side pieces. But yes you could do it that way using snap to reference.
  10. I made a mod with a bunch of mannequins and they work fine and doin't wander. I used 2 triangle navmeshes under them to keep them in place. Today when I entered the room about half of them have their heads against the ceiling (still above their pedestals). The other half are still standing where they should be. Would it help if I positioned them so their feet were slightly above their pedestals? I was wondering if their feet colliding with what they were standing on it might cause this? Will they stay there or if I come back later will they be back on the ground?
  11. drag a wall piece into your cell and do NOT rotate it. The orientation that it has should not be changed. The same with the mid pieces. Make sure snap to grid is on. Double click the pieces and make sure that the X,Y,Z values aren't showing any decimal places and are multiples 0f 64. After youv'e made a room of your cave and there are not gaps, you can if you want select the whole room and with snap to grid and angle off drag the whole connected section to attach to an another room or corridor at odd angles or levels with transitional pieces. Usually I don't do that last.
  12. Have you gone to creationkit.com? Then go to tutorials and the Video Tutorials in the Visual Learner section. Also Google Darkfox127. He has some lovely tutorials. Ah. Someone beat me to it.
  13. There is a youtube tutorial of that nature with two candles lit and unlit. DarkFox127 had something similar in his How it's done tutorial with a lightable fireplace. Make two copies of some activator and edit to use the two rug meshes. Put a script on each with an onactivate event. Add a property of the rug you want to activate. When filling the property have the cell open with the OtherRug in view and fill the property by clicking on it. When the rug is activated have it enable the OtherRug then disable itself. Do the same thing for the other rug.
  14. Have you followed the S.T.E.P. guide for skyrim? There are some fixes that can help stability. Or I've heard that Skyrim SE is more stable.
  15. For Oblivion there was a mod called Cats and Rats. Rats would spawn in certain areas, I believe a spawner got attached to certain crates. Anyway you could find them in houses and dungeons and outside. Cats were placed in certain loacation in houses or outside in towns and would chase and kill the rats. If it rained the cats would go inside. I just enjoyed seeing them in houses or around town.
  16. Do you have any old saves? You could try working backwards to find the last save that allowed you to go there. Though its a real pain if there are no old saves or you have to lose a lot of progress.
  17. I don't have an issue with playing a mage. I like it and usually play as a mage with combat mostly as backup when I run out of magica. But if I WAS a student mage, I might reconsider the advantages of that course of study vs a more practical apprenticeship. Sort of like here and now, years in college and major debt by the time you get out, makes you consider the benefits of something like carpentry or plumbing for a living instead.
  18. Can someone explain what registerforupdate versions do. I've never used them because I haven't needed them (at least I hope not), but I don't understand them either. The wiki wasn't completely clear to me. A lot of the entries seem written by and for computer programmers who can probably make sense of those explanations.
  19. Same for me. I never managed to fix it so I moved to MO2. It's almost identical. If you don't want to change, try using a manual download to your desktop and installing from file. That worked for me.
  20. I have some vanilla stone blocks bordering a platform. They look fine in the CK and they looked fine while testing my mod. I removed my mod and downloaded it from Nexus. Now when I approach my tower the 3 blocks bordering my terrace are missing. If I go inside the tower and wait and go back out, they are back. What is going on? I started a new game so it's not something baked into a save. I really hope others who downloaded it aren't having the same problem.
  21. Play a nerd mage. He doesn't want to fight anything. He just wants all the books and enchanted items he can get his hands on. Sneak, run, conjure something to disract attackers and run and hide some more.
  22. Yes. Google Gopher and vortex. He has about 4 youtubes on set up and use with probably more to come. I have MO2 on my desktop and I'm playing with Vortex on my laptop. They are both useable though Vortex is still in an early version and might still have major changes. They are both fine but I really prefer MO2, it really isn't that complex. Gopher also has Mod organizer vids, They were written for MO1 but are still useable for MO2.
  23. Warriors have it easy. Buy, make or find a decent set of steel armor and a weapon, a few ingots to improve it, possibly pay for a companion if you can't find a free friend, top it off with a few restore health potions and you are set. I however am a mage. The cost of spell books has to be seen to be believed, each one unique and handwritten, no cheap used versions available. I could buy a couple houses for the price of the library I'll need. And don't even mention enchanting. The cost of even basic student made leather and iron enchanted items to disenchant is unbelievable. If you can find them at a merchant's to start with. Yeah, you can find some items by dungeon delving, but risking your life for the 20th knife with a fire spell when you've been searching everywhere for something with a shock spell, can drive you mad. There's a reason most enchanters are old. By the time they've found and learned enough enchantments to be of some use most of them are so old and senile that they've forgotten half of what they've learned. No wonder there are no teachers of enchantments. I spend half my study time at a forge making items I can enchant to pay for my studies. Of course most of what I get goes to buy soul gems. Even unfilled soul gems large enough for a decent enchantment costs the earth, and my staves also run through soul gems like water. Carry three or four on a trip and they're all empty by the time I get back. I should have listened to my father who told me to forget this magic nonsense and just be a blacksmith like himself.
  24. I believe you only edit the editior ini in common\skyrim not the one in documents Did you put all these changes in: SkyrimEditor.ini [General] bAllowMultipleMasterFiles=1 bAllowMultipleMasterLoads=1 [Archives] SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa
  25. I'd like to know that also. I wanted a haunted graveyard where the ghost respawns every night even if it had been killed.
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