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ShadowGryphon

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About ShadowGryphon

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    United States
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    SSE, Minecraft, Civ 5 & 6, Outer Worlds

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  1. Thanks for the welcome back and for the info! :smile:
  2. So little under a year ago now, my computer melted down and had to go through a near total rebuild. I'm only just now getting back into Skyrim again because of the headache of having to reinstall all the mods I used and such just put me off so I was procrastinating on it. Now I am ready to get back in and play again, but I'm guessing a lot has changed. For one, now we have Vortex instead of NMM, and I'm unsure of the status of SKSE64? Last I looked into it this had just gotten out of alpha and gone into beta. So I'm just looking for some news, what have I missed in the past almost year now? Any tips for transitioning from NMM to Vortex, is SKSE64 stable or am I better off waiting still? Anything I may not have thought of?
  3. So I wanted to download this mod again and I find it was removed by the person who posted it. Does anybody have a link where I can download the file manually?
  4. Returning to the game after my computer melted and reinstalling all my mods. I used to use ELFX because it made dungeons dark but conversely it made houses way too dark for the idea that people live here and would be able to see what they were doing in their own dwelling. Is there another mod that makes dungeons dark but makes homes feel cozy? Or is there a way to set ELFX so that for every dungeon it's dark, but for every home, it's properly lit?
  5. So long story short my old computer crapped out on me and I had to almost rebuild the entire thing from the ground up, and it also means I lost everything I had installed. So now that I've had to reinstall SSE and all my mods, I come back to find NMM no longer exists and we now have Vortex. Well Vortex is telling me my mods can't be deployed, but it's also not presenting me with an option on how to correct the issue. It's telling me what the problem is, as Symlink Deployment doesn't work with Gamebryo so I want to set it up as a Hardlink Deployment, but there's no drop menu or anything under the Mods tab of Vortex to give me the option to switch to that. So if anybody can please help with how to fix this, I would appreciate it? I'm totally new with Vortex and I'm already hating it because NMM worked just fine for me and I wish I could still use that, instead.
  6. Much obliged for the information, Ishara. Thank you very much for your help. :)
  7. Thank you, I think I'll hold off on SKSE64 for now then and just stick with SKYUI 2.2 like I was previously. Do I still need things like LOOT and TES5Edit with Vortex or are they now incompatible or something?
  8. So a little backstory here: I had SSE set up previously with my mods in place and was happily playing without SKSE64 at the time. Last I can remember SKSE64 had just come into alpha. A few weeks ago my computer melted down, a lot of my hardware crapped out and it was nearly a total rebuild of my machine. Unfortunately I lost everything I had installed so I come back now that I'm up and running again and find that NMM is no longer a thing, we now have Vortex? I'm presuming this is the successor to NMM? Just curious if Vortex is any good, what differences there might be between it and NMM and also where SKSE64 is at these days, if it's still in alpha or if there's a more polished version available.
  9. Well the most I ever use the command console for is to move an NPC who gets stuck (i.e. Karliah after you go to kill Mercer and she just hangs out swimming in the water forever) but yeah in a case like Amren's it's just annoying when he dies randomly before I ever had the chance to get to his quest. Do you happen to know why NPC's will just die when you're away from the city they live in for a few days' worth of time in game?
  10. I'm curious if there's a console command that can respawn an NPC so that you can interact with them if they had a quest that you didn't get to do before they bought it and their body was moved to the Hall of the Dead. In my case a famous example of this is Amren in Whiterun, who has the nasty habit of just randomly dying for no discernable reason that I can figure out. Sometimes I forget to do his quest to retrieve the family sword in order to get the skill-ups in one-handed weapons and block before he dies, but a prid#/moveto combo of commands doesn't return him with the quest he had intact, just his boring conversation options. Is there a command to enter that will return an NPC to life with their quest available?
  11. I recently uninstalled both SSE and NMM since NMM needed to upgrade but couldn't because of the glitches plaguing it, and I wanted to remove the vestiges of Joy of Perspective and Cutting Room Floor even though I had uninstalled them and there were still remnants lingering in the game. (For the record though these are both cool mods I recommend avoiding them since getting rid of them is such a pain.) Now that I've reinstalled the game and my mods I'm having a problem, I can't get the hip-fastened quivers mod to function properly like I'd had it before. I've read that there are problems with XP32 Maximum Skeleton going from 4.2 to 4.31, and that 4.2 doesn't need the mod for the effect to function, same with Realistic Rag Dolls and Force. So I installed 4.31, quivers are appearing on the back instead of on the hip. However if I try to uninstall 4.31 and go back to 4.2, then all models in the game go to what I can only describe as the mannequin posture that we see on armor mannequins in game. My character will move around but will not animate. So this sort of technical bug is above my head I'd appreciate the advice of anybody more knowledgeable than I in this matter if you could please advise me on which version to use, what to install/uninstall, etc. to get this running properly.
  12. One of the things that irks me about Skyrim is how the game sometime re-uses a location for a quest I've already cleared instead of one that I haven't explored yet on a given playthrough. I know that at least some quests in the game have a pool of locations they'll choose for where to send you, while others which are major quests are fixed and always use the same spots. Is there a mod that will tell the quests that have different options as to where you can be sent for them to use a location you've not cleared out first before going back and sending you to a spot that you've already been through?
  13. So I've encountered a few glitches that are preventing me from progressing the main story past the peace summit on my current playthrough. First of all, Delphine and Esbern are just standing outside of High Hrothgar on the steps leading up to the monastery and won't move. Even if I go into High Hrothgar and move them to where I am with console commands, they'll just turn around and head back outside. Second, if I just bypass them and talk to Arngeir to get the peace summit started, when I go into the conference room General Tullius, Legate Rikke and Elenwen will all attack me. (Yes, I have joined the Stormcloaks) I currently have the Jagged Crown quest in my log. In order to talk to Ulfric and convince him to attend, I had to at least go meet Galmar, go into the tomb and retrieve the crown. I have it in my inventory but have not yet given it to Ulfric to avoid starting the quest that leads up to the siege of Whiterun. So if anybody knows of any console commands/things I should do to get things moving and help me move past this point I would appreciate it. I'm kind of stumped. In my frustration I Fus-Ro-Dah'd Esbern and Delphine off the side of the mountain while I went about doing other things in the game, give them some time to think about just standing around like a couple of idiots instead of letting me continue my quest while they climb back up.
  14. Hey everyone, I'm not the best person when it comes to the more technical details of modding, and I know you can adjust the brightness of the game overall using color adjustment but here's my issue: Indoors things are way too dark. Like, I need to light up a torch to see around inside my own home in game. Outdoors during the day things are pretty spot on but almost too bright at nighttime from about 8pm - 10pm. Is there a way to adjust the brightness levels for indoor/outdoor settings individually from one another using the ENB control panel in game?
  15. First, yes I have reported these bugs on the mod's page to the author. Secondly, I uninstalled the mod because while I do like it, it has the rather annoying problem of when you're wearing armor that has bulkier shoulders that those shoulders will obscure your line of sight. Not great when you're trying to sneak around and/or aim your shots with a bow. Uninstalling the mod, however, has not entirely removed the mod it would seem. If I look down I see my armor but no body. If I aim my bow while in first person my shots go down and to the right of where I've got the crosshairs centered. A search of my drive doesn't show any files lingering so I have no idea how this is happening. Has anybody else encountered this and, if so, do you have a fix? The game is rather unplayable in its current state but I don't want to have to reinstall JoP just to fix it for the aforementioned LoS interference it can cause depending on what armor I wear.
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