Hi there! I'm Tan, and I'm here to ask for help with a small problem I've been having. I have a mod called Mythos of Bledaen, and it's incompatible with Immersive College of Winterhold. The reason I can't simply make another version of my mod that changes to work with or be overwritten by Immersive College of Winterhold in a way to get the functionality of both mods is because mine happens to have a Weather Machine in the courtyard. In short, the Weather Machine works by having a copy of all of the "snow-covered" objects in the courtyard that I want to be able to 'melt' by having them be attached to an enable parent. When a button on the machine is pressed, all the snowy objects are disabled, whilst the non-snowy copies are enabled. If you go into the editor, you'll find that the two copies of the objects are stacked on top of each other. Keep in mind this is also on a small scale and doesn't really impact performance that much. If you tried duplicating the entire wilderness like this it'd probably lag, and you can't change terrain palletes like you can the courtyard's unique floor tile with grass like I did. My problem at present is being able to make an .esp that edits elements from both Mythos and ICoW, so it'll be dependent on both, but it would also make it so the weather machine's enable parent would affect the objects added or edited by ICoW. However, I don't want the solution to involve me editing the base of ICoW, as well as the base of Mythos, if possible. But I haven't been able to figure out how to make a patch that works the way I want it :( Any suggestions?