So I'm trying to figure out how BGSMs work in relation to texture files. My conundrum example: In the CC, there are 6 objects called AdvertsPoster, 01-06. Each one seems to use the same BGSM, AdvertsPosters01.bgsm, but display different portions of the texture file AdvertsPosters01_d.dds, which has 6 distinct areas of the image intended to represent 6 different posters. How does that work using the same BGSM?? I would think that each object would use a variant of the BGSM with different U/V offsets, but that clearly isn't the case. Can someone explain how this works and how I can gain control over which portion of the texture file is displayed? Thanks!