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nintendoeats

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  1. Background: I have no experience with UDK, but much experience with Unity. This is my first serious attempt at a Mod. I am working on a voice pack and am having interface problems. There may or may not be a more efficient way to handle this, so please permit me to explain. I have created a set of sound cues and mapped them to the archetype appropriately. Up to this point I have been filling cues by selecting one, going through each of my sound clips and listening to them to decide if they fit. Once I have gone through every clip I have them all selected, right click in the sound cue editor and create a giant random selector. I have over 400 clips for this character and am continuing to collect them. When all is said and done I will have well over a thousand, though not all will be used. It would be MUCH more efficient if I could start the process with a CLIP, then simply apply it to all the cues I think it fits. That way I only need to listen to the clip once, instead of once for every single cue it has a chance of fitting. That quickly adds up. Additionally, working that way would make it easier to build the pack up gradually since I could simply add one clip at a time and keep adding them ad nauseum without having to worry about missing a good pairing. The only way I have found to add a sound to an existing cue is to open it in the editor, add the clip to it, create a new input on the randomizer and then manually link them. I can speed that up a bit by selecting several clips at once and simply making a new randomizer and linking it to the old one, but that doesn't really solve the problem. Does anybody know a way to make this process more efficient? I expect that if I could switch from starting with a cue to starting with a clip I could make save at least a dozen hours just for this one pack. On a side note, is there a way to automatically strip all unused clips from package once I'm done? Thanks! EDIT: One thing I've just thought of is creating a tag for each cue and giving each clip the tags of cues it will match. However, I am not clear on how to add my own tags and the internet is not being forthcoming.
  2. (Preface: I have played and run mods for both Oblivion and Skyrim, but have never touched Morrowind) My Girlfriend played scads of Skyrim, and after telling her about it she said that she will give BLOODY Path of Exile a break to play Morrowind. I told her that I would buy the GOTY edition off GOG and assemble some mods to make it a bit more friendly, and man am I over my head. I've put together a list and downloaded them, but I was hoping for some feedback. Firstly, I'm wondering if I missed anything that would make the game less frustrating without compromising stability. Secondly, I would like to know if there are any conflicts or install orders I need to know about. These all seem to be ubiquitous mods, so I don't think there will be but it would be nice to get some confirmation before I spend four hours beating my head against her laptop. Wrye Mash 4 GB Patch exeOptimizer Morrowind Code Patch Better Dialogue Fonts Morrowind Overhaul Illy's Solsteim Rumour Fix Modern User Interface DB Attack Mod 2.0 Fair Magicka Regen v 2.0B Passive Cliffracers And I will ask her if she wants Tamriel Rebuilt. By the way, she has a GTX 950M, i5 4210M, and 8 GB of RAM on 64-bit Windows 7. I do really appreciate any assistance you can provide.
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