EDIT: Nevermind! Seems the glow maps simply aren't rendered in the G.E.C.K. but work fine in-game. Thanks for this tutorial, you've helped me out here. =) http://i3.photobucket.com/albums/y61/0venVVook1e/PC%20Pics/GlowMapNoProblem.jpg ------------------------------------------ Original message kept for reference: ------------------------------------------ "I've followed this tutorial step-by-step, to the letter, and so far, it hasn't broken the .nif or anything. However, when I put the model in-game (in the G.E.C.K.) the entire thing glows brightly, rather than using the glow map I created. http://i3.photobucket.com/albums/y61/0venVVook1e/PC%20Pics/GlowMapProblem.jpg The Texture set for the item has the Glow Map set as the Glow/Skin/Hair map. As far as I know from my limited experience with glow maps, this should make it only glow where the glow map is not black. This is not the case, however. Any ideas? The regular Diffuse texture works fine. The model isn't turning white. It's the whole thing is glowing instead of just the glow-map areas."