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HurricainReaperProductions

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Everything posted by HurricainReaperProductions

  1. is it possible to change headparts? like hair or eyeballs? cause i would like to create glowing eyes
  2. look for darkfox127 build your own home tutorial on youtube it explains how to trigger the x marker but ill do a simple steps 1 link all items to an xmarker 2 make sure the xmarkeris disabled at start and is set to disable linked references on enableing the xmarker this seems to be the problem
  3. so basically you want a standing stone like the ritual stone shadow stone etc
  4. and i would like to point out that i said using vanilla and dlc dragon features not completely new models like if i wanted the forest dragon head on a frost dragon body or paarthurnax horns on a tundra dragon with the tail of a forest dragon
  5. here are a couple simple scripts Potion Property FoodHoney Auto Event OnInit() RegisterForUpdateGameTime(24) EndEvent Event OnUpdateGameTime() self.AddItem(FoodHoney, 1, true) EndEvent Ingredient Property BeeHoneyComb Auto Event OnInit() RegisterForUpdateGameTime(72) EndEvent Event OnUpdateGameTime() self.AddItem(BeeHoneyComb, 1, true) EndEvent
  6. Simple create a new quest quest go to the tabs and create new scenes dialoguetopics and the go to the quest topics you want to duplicate and click duplicate the option on the left hand box that holds the scripts and dialogue then move the duplicated one to your new quest topic
  7. Simple copy quest go to the tabs and create new scenes dialoguetopics and the go to the quest topics you want to duplicate and click duplicate the option on the left hand box that holds the scripts and dialogue then move the duplicated one to your new quest topic
  8. Very late reply make the invis spell a constant effect ability then go to perks creat a new effect in the option to the right use the dropdown box choose on hit effect choose your invis ability and then create an enchantment like a normal and apply the perk in the section of the invis magic effect perk to apply dropdown box
  9. Using the vanilla and dlc dragons except the fat serpentine dragon what parts of each dragon do you think would make a good mashup? Please give your thoughts
  10. Ok i recently thought of some neat ideas but im not sure if they even work Question 1: does keywords on magic effects that are applied to the player or npc add the keywords to the player or npc (aka magic effect like oakflesh with the keywords actortypeundead and vampire apply to the one who has the spell active on them)? Question 2: does the keywords on armors apply to player or npc when worn (aka add actortypeundead and vampire keywords to a ring would the keywords apply while worn)?
  11. here this should work only tested without any mods so not sure if will conflict Soul Eater Style Weapon.zip
  12. you need to register it to quest setage so only on that quest stage will it play. use the conditions to choose your quest and set the stage required for the dialogue so when your quest advances the dialogue no longer shows up unless the quest stage resets to the stage in the conditions
  13. https://www.nexusmods.com/skyrim/mods/99605?tab=description use this mod as reference
  14. heres the files you wanted there might be a few bugs let me know https://drive.google.com/file/d/1imyvVSnsKJysnU8BCyikhLrXjzQfCHAH/view?usp=sharing
  15. https://www.nexusmods.com/skyrimspecialedition/mods/85102?tab=description essentially i would like this but more like the bethesda game jam fusion spells (aka conjure familiar and flames summon's a flame atronach and so on but without skse can anyone help me with a working script
  16. look at the voice of the sky spell it has a script that adds you to a faction for x amount of time just duplicate this magic effect and spell create a faction with hostile or not to player and then change the script to your faction and then make the script a constant effect and remove duration in the magic effects then make it either an enchantment or use the built in dragonborn dlc script used by the ring of arcana azhidal rings and add the spell to that script after attaching it to you armor weapon or what have you then whenever you equip that item you get that faction applied to you and when unequipped it does not
  17. only thing i ca figure out from what you ahve written is epmagic_HasSkill - Alteration + 1 to epmagic_HasSkill - Alteration >= 60
  18. hey could you write a tutorial for this i would like to use it in a mod for custom farmers in my buildable homes serires
  19. thanks fopr the help ill credit you when im finished with the mod. it is a complete remake of my werebeast expansion mod but it has many bug fixes and improvements this was the last piece to complete the bloodlines with minimal compatibility issues
  20. ok its not compiling for me. 2 questions 1 does it require skse cause im looking for a non skse option 2 does it require ae or can i use the 1.5.97 version cause i refuse to upgrade till all mods i require are updated and currently still missing 4 major framework mods that are still 1.5.97
  21. Look at my Dragonling rookery mod it uses a custom ai package that works for perm hover also you might want to set the size to 0.1000 in the npc not race. You can fiddle with size yourself You can use xedit to copy my ai package and Dragonling npc template to work on
  22. 0k ill try to give more information the scrip[ above is a modified script from my dragonize mod which has a set of sequences to work 1 - add a custom ring with unique slot that when equpped changes your race to designated race 2- custom dragon aspect script is used to equip ring as a constant effect that is activated through the add ability feature on a second fire and forget script and is permanent until you use the revert spell which is a dispell type spell the posted script is a modified script that does all that but instead of race it is armor problem it is a constant effect and it is and armor equip script but it interferes with the body of your race when not in werewolf form what i really am wanting to create is a script that adds a perk instead which is simpler and should have no mesh problems that 1- when gain the perk if player becomes werewolf form equips the custom skin and removes the skin effect when not in werewolf form problem i made a working one but it still has a bug skin changeds to custom skin but does not last as long as werewolf form if you extend time as werewolf by feasting on hearts please help with a solution to the perk problem that makes it so the perk is constant but only works as a werewolf form and lasts as long as you are in werewolf form and then when not in werewolf form is dormant and not in effect
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