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HurricainReaperProductions

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Everything posted by HurricainReaperProductions

  1. what is the quest id for the quest Dragonslayer where you kill alduin? i cant seem to find it
  2. noit sure if this is the right place but, i am working on a new werewolf trnsformation that is compatible with moonlight tales and other werewolf script change mods and was wondering if someone knows where i can get th original werewolfchange script from without having to unpack the bsa? Edit: just unpacked the Misc bsa and there is no source script for the werewolf change script . can someone please help me
  3. im looking for a mod that when you turn into a werewolf you clothes have a chance to be destoryed or scatttered where you transform so that you have to take off your armor/clothes or risk losing them. i found a mod that did that before but can remember what it was called can someone help me
  4. hello have a working standalone transformation of a werelion form adn werefox form and was wondering if i should post it here the models are closer to a weresabrecat though. however it can use the dawnguard werewolf perk tree.
  5. as a temperary child adoption for non human racces like elves adn beast races try dominions adoption from steam workshop that is a pretty good mod and im actually in the process of making the children from that mod into actual childlike bodies and clothes instead of the original shrunken adult bodies
  6. try asking this guy if you could use his face textures for your humanoid face http://www.nexusmods.com/skyrim/mods/17488/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D17488&pUp=1 the marshwalker textures would go good for a humanoids faced snake person
  7. well if you going battle mage what about the black mage armor mod? or daedric mage. im pretty sure some of them can be retextured
  8. http://steamcommunity.com/sharedfiles/filedetails/?id=121050760&searchtext=avian here is something you could probably use as a base for this race just change the body a little so it has compatibility with armor meshes i have his permission to use his meshes so i can upload a file with all the texturesa nd meshes for you to get started
  9. hello People of the nexus, how you doing today? im on here to post my proof of concept and to get feed back for the concept recently i made an aging dragon breeding mod well what if instead of aging to turned those things into seasons changing over time well my small mod makes a small island that you can get to through a portal just outside of the helgen cave. on this island even though it is in pre alpha stage and im probably not going to make it for all of skyrim i made a small patch of land and made it so it changes seasons over time 1 day to be precise for this test the patch of land goes from spring green to summer dull yellowish green to fallen leaves to winter snow. there is also a new tree model for the sake of this mod that changes collors for each season. green spring yellow summer red Autumn and no leaves for winter after the winter phase i made a loop script to make it start over as spring and then restart the process. ill be uploading it right now so please check it out ill also be testing it and working on it untill the whole island is seasonal. if someone wants to work on a full skyrim overhaul using this concept go ahead http://www.nexusmods.com/skyrim/mods/56522/?
  10. i would make a video but my recording software is so low quality that all youll see is frame jumps but yea if you want to test out the breath attacks try my dragonlings reborn mod they have a breath attack for frost fire and shock that use stamina and get stronger with more stamina i could make a couple that use magicka instead but the system was mainly for warriors who dont want to put points into magicka and like to play on legendary where a evolving system of powers would come in handy the higher your level gets
  11. where cvan i find the mod that ads sneaky back entrances to cities never mnd found it
  12. you are awesome i am still new to scripting thank you for your help man i was afraid i was going to have to stop my mod project your a life saver(Mod Saver) :smile: now one last thing i need to ask i have it set up that a dragon eg hatches and spawns a dragon hatchling now how do i attah this script to that hatchling which then goes onto the next stage or do i set it up that the hatchling is linked to the egg so when the egg spawns the hatchling appears? i used the base script from the spider eggs from the dragonborn dlc that spawns albino spiders and made it so that it spawns a dragon hatchling instead do i atach this to the egg or the hatcling that isnt there yet
  13. pretty simple really find the silver weapon then where is says damage rating change it to 10 and for the silver damage to undead and werewolves you see the papyrus script area to the right bottom click edit properties and then from there look for the damage property and change it to 40 instead of 20 that is all you need to do then click ok and ok again then in game it will be changed. and dont forget to save your work before closing creation kit or what not
  14. well what race is your race based off of then in the general tab where is says race morph and race armor choose the race that you based it off of that makes the body appear
  15. i need to alter this script and make it so when the despawn happens a new one spawns in its place. please let me know if you have any ideas Actor Property Creature Auto Float Property TimeToWaitInDays Auto ;where 1.5 equals 1.5 days Float StartTime Float EndTime Event OnInit() StartTime = Utility.GetCurrentGameTime() EndTime = StartTime + TimeToWaitInDays While Utility.GetCurrentGameTime() < EndTime ;do nothing EndWhile If Utility.GetCurrentGameTime() >= EndTime Creature.Disable() EndIf EndEvent
  16. do you think there is a way you could help me again i need to alter this script and make it so when the despawn happens a new one spawns in its place. please let me know if you have any ideas
  17. thanks ill test it out cause the mod im working on is a type of creature breeding mod that require a creature to spawn when 2 or mor of the same creature i designate are male and female are in the area. it would cause an effect that would then spawn a baby of the creature and then after a certain time it would despawn. which would intern cause a new creature say a young adult version to spawn then after some time it would despawn and then i would get a final adult creature that would stay until killed
  18. hi im looking for a script that when you wait a few days a spawned creature despawns that is what im looking for im working on a mod that needs a script like that where you dont have to kill the creature to make it despawn like a corpse.
  19. Hello im working on a new spells system for a simulated ESO Dragon Knight Class these spells dont use magicka but stamina instead i even have a fiery whip for the lava whip based off of the Miraak Tentacle sword effect was wondering if anyone would like me to upload this Dragon Knight Class Mod here?
  20. 25. In Notepad, find the line "CompanionsHousekeepingScript chs = (PlayerWerewolfQuest as PlayerWerewolfChangeScript)" 26. Change PlayerWerewolfQuest and PlayerWerewolfChangeScript to match your quest and script from earlier. 27. Find the line "PlayerWerewolfQuest.SetStage(1)" and change the quest to your quest. this is the part im stuck on what script are you refering to because there are several script that were made before this one
  21. hey i was just noticeing you script sequence and when i tried to do the same thing it keeps refusing the script can you please tell me what i did wrong? i have a new WereSabrecat Model and texture but i cant get it to work as a transformation please help
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