Jump to content

CaseysLaw

Members
  • Posts

    14
  • Joined

  • Last visited

Everything posted by CaseysLaw

  1. Hey, thanks for the reply. I've decided to send it back for a refund, xbox support were really lovely about it and spent a couple of hours trying to help me fix it. Eventually, by myself, I managed to get it down to playable latency 90-95% of the time. Basically, from what I figured out, it's just not built for lower end pcs and you might have problems if you run two screens with one being a lower end or older HDTV. I still think it's an amazing controller and I highly recommend it but it's a waste of money for me until I upgrade to a half decent gaming rig. The fact that the chatpad has full keyboard hotkey support is mindblowing. I'll be buying a new one as soon as I can run it smoothly and I can't recommend it enough.
  2. If your not in any rush to do it, I'll eventually have to figure it out for my mod. Happy to pass on whatever I figure out but it could be a long while off.
  3. Let us know what you think of it! :)
  4. Hey folks. Really need some help! I've just moved back to PC so I shelled out on an Xbox One controller and all the add ons. Sadly the delay and lag is unbearable and has made the game completely unplayable. I'm not running an outstanding system here but without the controller there isn't a problem. Looking online, a lot of people have had this problem and some of them have managed to fix it. Annoyingly everyone seems to have a completely different fix and from what I've read a lot of it depends on the game you are playing. I'm not savvy enough to figure this out and I don't want to blindly start testing out these fixes which often require admin command prompts or the like. I'm sure one of you lovely people knows the magic words to get this sorted. I really don't wana have to return the thing because I think this is a teething problem and I love the controller. Thanks in advance, Casey.
  5. Haha, it's all trial and error! :D I'd highly recommend Nightasy's Tutorials on youtube. Very informative and he covers a lot of material, just start at the beginning and see where it takes you.
  6. Hmmm, I see what you mean now. I'm working on the same animation problem. I want to use draugr animations on the player character for my mod. The problem is that they use different skeletons so are incompatible as is. I'm currently researching something called "animation baking" which allows you to attach an animation to a new skeleton in 3dsmax. So far that's the only way I can see to do it and although it looks like a plausible solution it's a steep learning curve. I wouldn't wait for me to figure it out as it's going to take a long time. Maybe someone here knows or you can try and figure it out yourself. I'd love to hear how you manage it if you figure it out! :D If we think about this a different way it might be easier to accomplish your specific task at hand. If I understand correctly, what you want is a Draugr that looks like a beast race but uses Draugr animation. If I'm correct it would be easier to make a new mesh and texture for a Draugr. You can take the standard Draugr, replace the head with the beast race in question and retexture the mesh to match. The tail might be more difficult, I've not looked into it. I know the tails use their own animation/physics stuff so it might be easy enough to add it and retexture, but I would be surprised if it didn't need it's own skeleton bone that won't be present for the Draugr. If this is the case I would think that adding the stub of a rotted off tail to the body mesh would be easier than having a fully fledged one with it's own movements.
  7. There is a mod for Khajiit and Argonian skeletons on Nexus, I assume they use skeleton animations but I'm not certain. Maybe asking the mod author would be the best place to start? He/she would be able to tell you exactly how they did it so you know how to make Draugr versions. This is the mod is Beast Skeletons and the author is PROMETHEUS_ts. From what I know, I think you are going to need to make custom textures in 3dsmax and then make custom textures for them. Save those files in your data folder, link them in nif and create your new npcs in Creation Kit. Then you can place them where you want in game. Best of luck, I really like mods that add variety, the more lore friendly you can make it the better. :)
  8. Found one of them!! And it turns out the starting spell and racial mods were the same one so actually found both. You have youtube to thank because it put it on my dashboard this morning. :D Disparity Actually I think I'll download it too, awesome roleplay mod!
×
×
  • Create New...