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Posts
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Nexus Mods Profile
About np11

Profile Fields
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Country
Greece
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Currently Playing
Skyrim Special Edition
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Favourite Game
Quest for Glory IV
np11's Achievements
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Waste of screen space, no tangible improvement of functionality in any way on my end to yield even a net positive.
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In response to post #24899589. #24901179 is also a reply to the same post. @Riprock with Midas Magic :3
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In response to post #24882379. #24883244, #24885319, #24885764 are all replies on the same post. That is irrelevant. They refused NOW (for whatever reason). As long as you're not burning bridges, there's potential to profit from them. If people troll you and you drop to their level, you basically lost the game, you have instant bad PR plus these people will keep generating a now better-founded bad PR for you. You have the right to refuse service to these people, but you have to be polite about it, that's standard business practice, unless the customer practically tries to wreck your store with a sledgehammer or sth, in which case you call security and the police, and that's it. If you're going to turn your hobby into a business, learn to act like you're in business.
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In response to post #24873139. #24874159, #24874314, #24874474, #24874519, #24874634, #24874639, #24874729, #24874774, #24874924, #24874984, #24875019, #24875044, #24875074, #24875124, #24875219, #24875289, #24875334, #24875454, #24875484, #24875669, #24876774, #24876829, #24877709, #24877889, #24877969, #24878254, #24878299, #24878569, #24878604, #24878759, #24879069, #24879579, #24879589, #24882059, #24884249, #24885029, #24885084, #24885349, #24885354, #24885399, #24885969, #24885999, #24887819, #24887979, #24888049 are all replies on the same post. @wulfharth How crappy the customer base is is irrelevant. You want their money and you want to make a profit. That's all a business needs to know. If your customers are becoming a huge bother, you can deny them services, but you need to do so as politely as possible. The moment you start bickering and being aggressive to your customers, you've lost the game. Look at Valve and Bethesda's responses for god's sake. You'll get a feel of what a professional response should be like. Well, have fun and good luck then.
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In response to post #24882379. #24883244 is also a reply to the same post. No business sense whatsoever. EVERYONE is a potential customer. If people don't want to pay for something, convince them that your product is worth the asking price or allow price negotiation. Being aggressive for ANY reason against them is a surefire way to make them not pay you for anything. Ever. DO NOT alienate people, or in your next endeavor, people will STILL remember how you treated them. L2Business, people, seriously, you can even look at Valve and Bethesda's blog posts on the paid mod issue. They fumbled but they know how to do business when the going gets rough. Some of you people are plain amateurs.
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In response to post #24873139. #24874159, #24874314, #24874474, #24874519, #24874634, #24874639, #24874729, #24874774, #24874924, #24874984, #24875019, #24875044, #24875074, #24875124, #24875219, #24875289, #24875334, #24875454, #24875484, #24875669, #24876774, #24876829, #24877709, #24877889, #24877969, #24878254, #24878299, #24878569, #24878604, #24878759, #24879069, #24879579, #24879589, #24882059, #24884249, #24885029 are all replies on the same post. @wulfharth Good PR there, I'd love to see how many people who've actually seen you post will buy these fabled mods. People, before you start selling things, you should really take some business, marketing or even psychology classes. Addressing potential customers like that and expecting your business to flourish... Good luck with that.
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Steam and Bethesda remove paid modding from Skyrim Workshop
np11 replied to Dark0ne's topic in Site Updates
In response to post #24852889. 1. They were contacted by Valve I think, not Bethesda. 2. Apples and golden potatoes, too. -
Steam and Bethesda remove paid modding from Skyrim Workshop
np11 replied to Dark0ne's topic in Site Updates
In response to post #24837054. #24837184, #24837229, #24837619 are all replies on the same post. Obviously that's not true for the majority of modders. All I'll say about that is: To those who want to treat this as a business, we'll treat it as a business, too. Unfortunately for them, customers, even potential ones, are entitled to a great many things, one of which is not throwing tantrums, slandering and pissing them off. PR, PR and damage control. -
Steam and Bethesda remove paid modding from Skyrim Workshop
np11 replied to Dark0ne's topic in Site Updates
In response to post #24800594. #24801939, #24802404, #24803319, #24803379 are all replies on the same post. First, an example. I really like mods like racemenu and ECE. I really liked RSChildren, I think it's the best children overhaul so far. Will I miss them if they go away? Well sure, I think they're good. Will I miss some modders if they leave (throwing a tantrum like some are doing here or not)? Well I don't know them personally, but I think most of them are nice people. Thing is... I'll get used to it. In the end I can live without mods. I can certainly live without overpriced DLC or microtransactions in my games. As altruistic, bright individuals and members of the community, they are indispensable. As (wannabe) DLC salesmen, they are certainly not. Some users seem to underestimate a modder's value, but some modders seems to overestimate their own. The point they will prove is that people can actually live without them. You just can't punish people by throwing a tantrum and removing your mods. Another point they will prove (or, more accurately, remind us) is that vanilla Skyrim is not that great a game and people can live without that, too. Too many good games around to keep playing vanilla Skyrim. And many of these games are good enough that they don't NEED mods to reach a playable or great state. I'm sorry but your supposed (potential) customers don't need you. It's the other way around. The one who's been asked to pay is the one who's more important in a trade. I wonder now... Who lost? -
Steam and Bethesda remove paid modding from Skyrim Workshop
np11 replied to Dark0ne's topic in Site Updates
In response to post #24780039. #24780859 is also a reply to the same post. So modders spend all those countless hours and hard work that now needed to be compensated because they... followed rules? Are they super masochistic or something? Also, lots of modders have already stated they did just that, made it because they wanted to and because they could, and explicitly stated they want their mods to be free. Bethesda suddenly making it legal and some people actively trying to profit using other modders' resources without the appropriate approval or license (or even outright stealing), feeling entitled and actually demanding payment for something they made and perfected through the collective effort freely given from other modders and users, even the very specific case of upgrading a mod the community had deemed essential and built around it, then putting the upgrade behind a paywall to basically try and force people to eventually buy it, yet somehow slandering those same people they were trying to lure in only served to separate the wheat from the chaff. And that is ultimately a good thing. No, I'll miss none of these people. Sorry. -
Steam and Bethesda remove paid modding from Skyrim Workshop
np11 replied to Dark0ne's topic in Site Updates
In response to post #24766189. Provided people would actually consider your work worth paying for the asking price. -
Steam and Bethesda remove paid modding from Skyrim Workshop
np11 replied to Dark0ne's topic in Site Updates
In response to post #24760004. #24760284 is also a reply to the same post. The QC and support in particular was the main issue as well as yet ANOTHER form of DLC behind Steam's DRM paywall, plus licensing and policing the workshop (because MANY mods were created through collaborations and borrowing assets from different mods). The cut they gave them may or may not have been fair, depends on whose side you are. -
Steam and Bethesda remove paid modding from Skyrim Workshop
np11 replied to Dark0ne's topic in Site Updates
In response to post #24753409. Probably the consoles, too. I'm also pretty sure they're only using the workshop data. I seriously doubt only 8% of the people playing Skyrim on PC are using mods.